HoboGod
First Post
You'll probably have to re-write every other encounter to account for the diminished firepower of the caster. (this includes the duration of buffs for your non-casters. They get screwed too this way) and you still have an unbalanced game.
Ehhh, in my DMing experience, I've concluded that the Challenge Ratings, Party Levels, and Encounter Levels are BY NO WAY an exact science. I doubt I need to re-balance anything, nothing is balanced to begin with.
Haste, Polymorph, Bless, Lesser Restoration, Restoration, Greater Restoration, Hero's Feast, Resist Energy, Protection from Energy, Death Ward, Freedom of Movement, Reincarnate, Raise Dead, Resurrection, Heal.
These spells (off the top of my head, there are obviously more) will be either available at a later level than normal, or not at all. This is going to be a serious problem if your non-deathwarded party faces something that deals in negative energy, even if you deal OVER NINE THOUSAND DPS. Without proper defenses, the party's just a bunch of glass cannons.
I don't see that as a problem. If someone sucks it up and takes every level in a spell casting class then they'll get those spells just fine. You know just as well as anyone else how wizards and clerics get to do it all where bards and rogues have to give up some of their effectiveness for versatility.
I prefer the "can't have more than half your levels in a casting class" approach. Seems more elegant.
Me too. I'm still trying to work out the kinks to make it more elegant, but I don't want to eliminate higher level spells.