baradtgnome
First Post
I think it has been mostly said here, change the economics, make clerics who are able to bring them back scarce, create other challenges when they come back (scarring, ability loss, change of body perhaps, loss of some abilities until a quest of some sort?).
IMC I have always made ressurrection scarce, so that is what the players know. You have to figure out what method you are comfortable with to change their reality.
If you are concerned with changing the behavior of the offending cleric, why not a ressurection that includes a penalty/geas on the 'murderer'? If the poor wizard who was toasted by the cleric was a friend of the resource who brought her back - why wouldn't that more powerful cleric choose to 'penalize' the careless offender? Even CN characters must realize there can be a cause and effect on their actions.
I do think that your players need to confront the offending cleric in game - either he is a good team player or not.
IMC I have always made ressurrection scarce, so that is what the players know. You have to figure out what method you are comfortable with to change their reality.
If you are concerned with changing the behavior of the offending cleric, why not a ressurection that includes a penalty/geas on the 'murderer'? If the poor wizard who was toasted by the cleric was a friend of the resource who brought her back - why wouldn't that more powerful cleric choose to 'penalize' the careless offender? Even CN characters must realize there can be a cause and effect on their actions.
I do think that your players need to confront the offending cleric in game - either he is a good team player or not.