Mark CMG
Creative Mountain Games
wjptcs said:Most players wont worry about the consequences and just do stupid stuff that gets them killed, along with others.
I think that is a separate issue.
wjptcs said:Most players wont worry about the consequences and just do stupid stuff that gets them killed, along with others.
pogre said:If they are not rezzed, they come in at one level lower than the rest of the party. The lower level simulates the effect of being rezzed IMC.
wjptcs said:Most players wont worry about the consequences and just do stupid stuff...
With no risk of dying the game loses its thrill.
shilsen said:Remember - when a PC is permanently dead, that means you're not hurting him any more
Inconsequenti-AL said:Another thread got me thinking about this:
So a character has died in a game that's already underway, what do you do now?
I've seen a fair range. Depending on the game and GM, IME new characters generally fall into the range:
Same level as old one through to a level below party minimum.
Somewhere between Full > Half gear. Or inherit the old PCs stuff.
Take the player out back and shoot them. (joke answer - consume at your own risk).
Now, up until reading 'that thread', I'd considered this to be a fairly inclusive range of options. I was clearly wrong.
What happens in your game(s)?
Sorry, I don't know anyone who plays that way. Fear of death is not the only thrill in the game. There are plenty of others: exploration, problem-solving, discovery, roleplaying a personality, accumulating skills, feats, and magic items... All of those are just as satisfying to me and the other players in my group as trying to survive. We do our damndest to avoid death, even in games in which the GM will bend over backward to avoid killing a character. Our PCs are not throwaway cyphers.wjptcs said:Its not a matter of penalizing a player for his character dying, its a matter of how the game is being played. If you can just bring back in a character at 1 level lower, where is the adventure in that. Most players wont worry about the consequences and just do stupid stuff that gets them killed, along with others. They will just say " oh well, I can just bring him back". If the party is such a low level that they dont have access to a ressurection of some sort, than thats unfortunate. So draw up a new character, and start again. Thats what the game is about. With no risk of dying the game loses its thrill. If your players can not handle the concept of their characters possible dying (because its gonna happen) then maybe they should stick to a game that has a SAVE and RELOAD feature.
True; there's also fear of petrification, fear of disintegration, fear of becoming a living vegetable (Str or Int reduced to less than 2), fear of permanent level loss, fear of item disenchantment or equipment loss, fear of becoming possessed/dominated/quested, etc., etc.sniffles said:Sorry, I don't know anyone who plays that way. Fear of death is not the only thrill in the game.....