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<blockquote data-quote="haakon1" data-source="post: 6704832" data-attributes="member: 25619"><p>I have a weird approach.</p><p></p><p>New PC's come into the game 5 ways:</p><p>1) New 1st level character. For a new player, I'll do an intro adventure to teach them the rules and get their PC to 2nd level.</p><p></p><p>2) Take over an NPC. My setting has lots of NPC's, with built-in connections to the party, so this works well. Usually, it means starting 2-3 levels lower than the PC's. Sometimes, these "NPC's" can be indistinguishable from a PC beginning with some levels, such as the rescued slave PC who joined the party. Once, the NPC was a 3rd level Warrior joining a 5-6 level party, and he converted the Warrior levels to full Fighter on his first level up as a PC.</p><p></p><p>3) Take over a PC from someone who left the game. The rescued slave PC's player moved to Hong Kong, and one of his friends wanted to join the game, so switcheroo.</p><p></p><p>4) Revive your old retired character. Any character I review can be brought in from an old campaign. I've seen this at least 3 times -- twice for favored retired PC's who hadn't been played for 20 years and were originally in AD&D with other DM's, converted to 3.5e (what I run), the 3rd a PC retired from an earlier campaign I'd run.</p><p></p><p>5) 1st level PC with racial level equivalent to bring their ECL up to near the party. I did this once as a "local guest star" joining our game when we played in another state (a one shot).</p><p></p><p></p><p>PC's leave the game by either retiring into NPC status within my version of Greyhawk, or dying. What happens to their gear, if it's in tact when they die, is up to whoever finds it.</p></blockquote><p></p>
[QUOTE="haakon1, post: 6704832, member: 25619"] I have a weird approach. New PC's come into the game 5 ways: 1) New 1st level character. For a new player, I'll do an intro adventure to teach them the rules and get their PC to 2nd level. 2) Take over an NPC. My setting has lots of NPC's, with built-in connections to the party, so this works well. Usually, it means starting 2-3 levels lower than the PC's. Sometimes, these "NPC's" can be indistinguishable from a PC beginning with some levels, such as the rescued slave PC who joined the party. Once, the NPC was a 3rd level Warrior joining a 5-6 level party, and he converted the Warrior levels to full Fighter on his first level up as a PC. 3) Take over a PC from someone who left the game. The rescued slave PC's player moved to Hong Kong, and one of his friends wanted to join the game, so switcheroo. 4) Revive your old retired character. Any character I review can be brought in from an old campaign. I've seen this at least 3 times -- twice for favored retired PC's who hadn't been played for 20 years and were originally in AD&D with other DM's, converted to 3.5e (what I run), the 3rd a PC retired from an earlier campaign I'd run. 5) 1st level PC with racial level equivalent to bring their ECL up to near the party. I did this once as a "local guest star" joining our game when we played in another state (a one shot). PC's leave the game by either retiring into NPC status within my version of Greyhawk, or dying. What happens to their gear, if it's in tact when they die, is up to whoever finds it. [/QUOTE]
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