Greenfield
Adventurer
We have a long standing rule in our group: New characters enter the game a level behind the party.
Because of the way we award experience, based on the individual character level, lower level characters earn a larger share, so this gap will tend to close on its own.
One reason was character death: Losing a character means losing that level, whether you switch characters or the old one gets Raised. No advantage to the power-gamers.
We had a loss this past weekend. The group took a side trip to obtain an item from some Egyptian/Persian burial catacombs. We had been encountering restless spirits for a week, and all reported that these catacombs had been disturbed.
Now, would everyone who would be surprised at running into a Mummy while exploring/desecrating an Egyptian tomb, please stand on your heads?
Yet we managed to lose our Cleric (the resident power-gamer/problem child), and he thinks our rule for new characters is unfair.
He particularly thinks that his old PCs gear should go to the new PC or be spread among the group. (Our rule is, you not only can "take it with you", you have to. Goods go to the family or to the grave, period.) In any case he wants his new PC to have gear priced like the other PC had. (This is the guy who, when he was DM, handed out huge piles of loot, far in excess of what was appropriate. And now he doesn't get to keep any of it.)
Gamer antics aside, how does your group handle new characters joining the game?
Because of the way we award experience, based on the individual character level, lower level characters earn a larger share, so this gap will tend to close on its own.
One reason was character death: Losing a character means losing that level, whether you switch characters or the old one gets Raised. No advantage to the power-gamers.
We had a loss this past weekend. The group took a side trip to obtain an item from some Egyptian/Persian burial catacombs. We had been encountering restless spirits for a week, and all reported that these catacombs had been disturbed.
Now, would everyone who would be surprised at running into a Mummy while exploring/desecrating an Egyptian tomb, please stand on your heads?
Yet we managed to lose our Cleric (the resident power-gamer/problem child), and he thinks our rule for new characters is unfair.
He particularly thinks that his old PCs gear should go to the new PC or be spread among the group. (Our rule is, you not only can "take it with you", you have to. Goods go to the family or to the grave, period.) In any case he wants his new PC to have gear priced like the other PC had. (This is the guy who, when he was DM, handed out huge piles of loot, far in excess of what was appropriate. And now he doesn't get to keep any of it.)
Gamer antics aside, how does your group handle new characters joining the game?