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<blockquote data-quote="N'raac" data-source="post: 6715104" data-attributes="member: 6681948"><p>To the Improved Familiar (now in two locations to serve you better), am I missing something in reading Improved Familiar? The initial chart provides six alignment-based choices. It then goes on to state</p><p></p><p>The list in the table above presents only a few possible improved familiars. Almost any creature of the same general size and power as those on the list makes a suitable familiar. Nor is the master’s alignment the only possible categorization. For instance, improved familiars could be assigned by the master’s creature type or subtype, as shown below. </p><p></p><p>I don`t think it is suggesting alignment and subtype should both be used at the same time. I think it is suggesting ANY comparable creature could be suitable, and you could pick any number of different criteria for deciding which familiars would, or would not, be appropriate. </p><p></p><p>From a mechanical perspective, the elemental seems like it`s not a big deal. It appears on the list. From a story perspective, I would like to see a reason the air elemental familiar became attached to the character (but I`d also like to know why a bat instead of a raven, and no one ever challenges that). My preference would be for that reason to come out in play, which would mean I don`t need to know it as a player. That`s tougher in your group, with team DM`s, but for me it would be enough that one of the other DM`s has accepted the story.</p><p></p><p>Here again, though, I think the problem is that his acceptance might differ from yours, and you will be stuck with it when DM rotates back to you again. The vote seems like the right answer, and it should likely be a vote on exactly how Improved Familiar is to be interpreted (eg. the alignment restriction; the subtype restriction; both; neither; player chooses one) and whether this varies (with region, with campaign, never - it is the rule of our table, etc.). I would, however, allow the player to select either a new familiar within the scope of the decision, or replace the feat if he no linger sees it fitting the character he was building.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6715104, member: 6681948"] To the Improved Familiar (now in two locations to serve you better), am I missing something in reading Improved Familiar? The initial chart provides six alignment-based choices. It then goes on to state The list in the table above presents only a few possible improved familiars. Almost any creature of the same general size and power as those on the list makes a suitable familiar. Nor is the master’s alignment the only possible categorization. For instance, improved familiars could be assigned by the master’s creature type or subtype, as shown below. I don`t think it is suggesting alignment and subtype should both be used at the same time. I think it is suggesting ANY comparable creature could be suitable, and you could pick any number of different criteria for deciding which familiars would, or would not, be appropriate. From a mechanical perspective, the elemental seems like it`s not a big deal. It appears on the list. From a story perspective, I would like to see a reason the air elemental familiar became attached to the character (but I`d also like to know why a bat instead of a raven, and no one ever challenges that). My preference would be for that reason to come out in play, which would mean I don`t need to know it as a player. That`s tougher in your group, with team DM`s, but for me it would be enough that one of the other DM`s has accepted the story. Here again, though, I think the problem is that his acceptance might differ from yours, and you will be stuck with it when DM rotates back to you again. The vote seems like the right answer, and it should likely be a vote on exactly how Improved Familiar is to be interpreted (eg. the alignment restriction; the subtype restriction; both; neither; player chooses one) and whether this varies (with region, with campaign, never - it is the rule of our table, etc.). I would, however, allow the player to select either a new familiar within the scope of the decision, or replace the feat if he no linger sees it fitting the character he was building. [/QUOTE]
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