Reviewing Arradon Delgaran
This is a good-faith review of the character Arradon Delgaran. If I have made any errors, kindly point them out and we will get it resolved. This is also somewhat a rush job, due to the situation, so I hope I got everything. Here we go:
Things You Need to Change:
* Your bonus language from Int has to be taken from a restricted list detailed under the elf description.
Things I Changed for You:
* Noted HP from hit die (8). It just makes things easier later on.
* Altered Char_Info_DIV section so you show up as you on the Adventures page, and not Kalgor.
* Noted your misc initiative modifier was from a trait.
* Added a current value field at end of Hidden Blade description as an example of that usage. Many players find this sort of thing useful (particularly on the more complex expressions), delete it if you do not.
* Accounted the multiplicity of the items purchased in terms of cost and weight.
* Entered the weight allowances for each load category.
* Noted the value of your MW Thieves’ Tools on Disable Device.
Comments:
* Craft Alchemy: Just reminding you can’t make things as per the normal rules with this skill, so you may find this skill generally not useful.
STAMP! Arradon has his first APPROVAL of two. (Contingent upon the language issue.) You may enter the DWI and roleplay with the denizens there as we roster up for games. (The judges are in the process of contacting a DM for a spot for you to play in--more on that soon.)