Character Thread

SelcSilverhand

First Post
Tahn Staful / Status: Approved
[SBLOCK]
Game Info
[SBLOCK]
Name: Tahn Staful
Race: Half-Elf
Class: Cleric
Level: 1
Experience: 0
Alignment: N
Languages: Common, Elven, Draconic
Deity: Tessel, God of Spies, Seeker of Hidden Knowledge
[/SBLOCK]

Abilities
[SBLOCK]
Str: 14 +2 (05p.)
Dex: 10 +0 (00p.)
Con: 12 +1 (02p.)
Int: 13 +1 (03p.)
Wis: 16 +3 (05p.) +2 Racial
Cha: 14 +2 (05p.)
[/SBLOCK]

Combat
[SBLOCK]
Code:
[B]HP:[/B] 9 (1d8+1)
                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +4    +2    +0    +0    +0    +0    16
[B]Touch:[/B] 10              [B]Flatfooted:[/B] 16
[B]Init:[/B] +0
[B]BAB:[/B] +0
[B]CMB:[/B] +2
[B]CMD:[/B] +12
                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +1    +0    +3
[B]Ref:[/B]                       0    +0    +0    +0
[B]Will:[/B]                      2    +3    +0    +5
[B]Speed:[/B] 30'

[B]Weapon                  Attack   Damage     Critical[/B]
Sap                      +2     1d6+2        20x2 *Non-Lethal
 Channel Smite, Will DC13 1/2   1d6
Punching Dagger          +2     1d4          20x3
Javelin                  +0     1d6+2        20x2
[/SBLOCK]


Race/Class Abilities:
[SBLOCK]
Half-Elf : +2 to Wis
Half-Elf : Low-Light Vision
Half-Elf : Skill Focus(Diplomacy)
Half-Elf : Immune to Sleep spells
Half-Elf : +2 to saves vs Enchantment spells and abilities
Half-Elf : +2 to Perception
Half-Elf : Multitalented - Select second favored class.
Cleric : Favored Classes (Cleric)(Rogue): +1 hp
Cleric : Aura of Evil - Power Level = Cleric Level
Cleric : Spontaneous Wounding: Swap spells for Inflict
Cleric : Channel Negative Energy 5/day DC13 Will for Half
Cleric : Deity Favored Weapon (Sap) - Grants Weapon Proficiency
Cleric : Domains - Trickery, Knowledge
Cleric : Domains - Knowledge Granted Power - All Knowledge skills are class skills
Knowledge Domain: Lore Keeper (Sp): You can touch a creature to learn about its abilities and weaknesses. With a successful touch attack, you gain information as if you made the appropriate Knowledge skill check with a result equal to 15 + your cleric level + your Wisdom modifier. No Use Limit - Check Result as if rolling a 19 in appropriate knowledge skill.
Trickery Domain: Copy Cat (Su): You can create an illusory double of yourself as a move action. This double functions as a single mirror image and lasts for a number of rounds equal to your cleric level (unless dispelled or destroyed). You can have no more than one copy cat at a time. This ability does not stack with mirror image. 3+Wis/Day = 6
[/SBLOCK]

Feats
[SBLOCK]
Feat - Location - Description
Level 1 - PHB - Channel Smite: Swift action to channel negative energy into an attack
[/SBLOCK]

Spells
[SBLOCK]
0 Level / 4 Day
Bleed
Stabilize
Read Magic
Create Water

1 Level / 2 Day
Cure Light Wounds 1d8+1
Cure Light Wounds 1d8+1
Domain (Comprehend Languages)
[/SBLOCK]

Skills
[SBLOCK]
Code:
[B]Skill Points:[/B] 2 (class) + 1 (Favored) + 1 (Ability) = 4        
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Appraise                    0    +0     +0   +0
Craft                       0    +0     +0   +0
Diplomacy                   1    +2     +6   +9
Heal                        1    +3     +3   +7
Knowledge (arcana)          0    +1     +0   +1
Knowledge (dungeoneering)   0    +1     +0   +1
Knowledge (engineering)     0    +1     +0   +1
Knowledge (geography)       0    +1     +0   +1
Knowledge (history)         0    +1     +0   +1
Knowledge (local)           0    +1     +0   +1
Knowledge (nature)          0    +1     +0   +1
Knowledge (nobility)        0    +1     +0   +1
Knowledge (religion)        1    +1     +3   +5
Knowledge (planes)          0    +1     +0   +1
Linguistics                 0    +1     +0   +1
Perception                  0    +3     +2   +5
Profession                  0    +0     +0   +0
Sense Motive                1    +3     +3   +7
Spellcraft                  0    +0     +0   +0
[/SBLOCK]

Equipment
[SBLOCK]
Code:
[B]Equipment:               Cost  Weight[/B]
Sap                           1   2
Punching Dagger               2   1
Chain Shirt                 100   25
H. Wooden Shield              7   10
Javelin x2                    2   2
Wooden Holy Symbol            1   -
Grappling Hook                1   4
Silk Rope                    10   5
Manacles (DC26 str, EA30)    15   2
Caltrops                      1   2
[B]Total Weight:[/B]53.0lb      [B]Money:[/B]10gp 0sp 0cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]              58.00  59-116  117-175  350   1050
[/SBLOCK]


Details
[SBLOCK]
Size: Medium
Gender: Male
Age: 29
Height: 5'10"
Weight: 190lb
Eyes: Blue
Hair: Blond
Skin: White
[/SBLOCK]
[/SBLOCK]
 
Last edited:

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Maidhc O Casain

Na Bith Mo Riocht Tá!
Pari Kalikasan (Gnome Druid)

[sblock=Pari Kalikasan: Approved]
[sblock=Game Info]
Code:
      Race: Gnome
     Class: Druid
     Level: 01
Experience: 0000
 Alignment: True Neutral
 Languages: Common, Draconic, Druidic, Gnome, Sylvan
     Deity: Kaven (The Wanderer, Racoon)
[/sblock]

[sblock=Abilities]
Code:
STR: 10 +0 (02 pts) (-2 Gnome)
DEX: 12 +1 (02 pts)
CON: 14 +2 (02 pts) (+2 Gnome)
INT: 12 +1 (02 pts)
WIS: 17 +3 (13 pts)
CHA: 11 +0 (-1 pts) (+2 Gnome)
[/sblock]

[sblock=Combat]
Code:
              HP:  10 = [1d08 + CON (02) + FC (00)]
              AC:  14 = [10 + DEX (01) + Armor (02) + Shield (00) + Natural (00) + Size (01) + Misc (00)]
        AC Touch:  12 = [10 + DEX (01) + Size (01) + Misc (00)]
   AC Flatfooted:  13 = [10 + Armor (02) + Shield (00) + Natural (00) + Size (01) + Misc (00)]
            INIT: +05 = [DEX (01) + Misc (04)]
             BAB: +00 = [Druid (00)]
             CMB: -01 = [BAB (00) + STR (00) + Misc (-01*)]
             CMD:  10 = [10 + BAB (00) + STR (00) + DEX (01) + Misc (-01*)]
       Fortitude: +04 = [Druid (02) + CON (02) + Misc (00)]
          Reflex: +01 = [Druid (00) + DEX (01) + Misc (00)]
            Will: +05 = [Druid (02) + WIS (03) + Misc (00)]
           Speed:  20'
Damage Reduction:  00/Any
Spell Resistance:  00

[SIZE=1]* Size Small[/SIZE]
[SIZE=1]* HP Roll Option[/SIZE]
[/sblock]

[sblock=Weapon Stats]
Code:
    Scythe Attack: +01 = [BAB (00) + Ability (00) + Misc (01*) + Magic (00)]
           Damage: 1d06+0, Crit: 20/x4, Special: None
Shortspear Attack: +01 = [BAB (00) + Ability (00) + Misc (01*) + Magic (00)]
           Damage: 1d04+0, Crit: 20/x2, Special: None

[SIZE=1]* Size: Small[/SIZE]
[/sblock]

[sblock=Racial Traits]
Code:
Ability Adjutsments: +2 (CON), +2 (CHA), -2 (STR)
               Size: Small (+1 TH/AC, -1 CMB/CMD)
              Speed: 20'
   Low-Light Vision: See twice as far as Human in Low-Light
 Defensive Training: +4 Dodge to AC vs. Giant Type
        Gnome Magic: +1 DC to Save vs. Illusion spells
                     Dancing Lights, Ghost Sound, Prestidigitation,
                     Speak w/ Animals (1/Day, Save DC 10+SL+Cha Mod (0))
             Hatred: +1 Attack vs. Reptilian/Goblinoid
Illusion Resistance: +2 Saves vs. Illusion
        Keen Senses: +2 Perception
          Obsessive: +2 Craft Traps
 Weapon Familiarity: 'Gnome' Weapons are considered Martial
[/sblock]

[sblock=Class Features]
Code:
[U]Druid[/U]
 Nature Bond: Animal Companion (Tiger - Tagaiwi)
Nature Sense: +2 KS: Nature & Survival Skill Checks
     Orisons: 0 Level Spells At-Will
Wild Empathy: Diplomacy vs. Animals (1d20+Druid Lvl+Cha Mod)
[/sblock]

[sblock=Feats]
Code:
Armor/Weapon Proficiencies: Light/Med Armor & Shields (Non-Metal Only)
                            Druid Weapons
       Improved Initiative: +4 Initiative (Level 01)
[/sblock]

[sblock=Skills]
Code:
Skill Points: 06 = [Base (04) + INT (01)/Level; FC (01), Misc (00)]

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              01     0       0       1      0   +0
Appraise                01     0       0       1      0   +0
Bluff                   00     0       0       0      0   +0
Climb                   00     0       0       0      0   +0
Craft (Traps)           07     1       3       1      0   +2 (Obsessive)
Diplomacy               00     0       0       0      0   +0
Disable Device                 0       0       1      0   +0
Disguise                00     0       0       0      0   +0
Escape Artist           01     0       0       1      0   +0
Fly                     01     0       0       1      0   +0
Handle Animal           04     1       3       0      0   +4 (Tagaiwi Only) 
Heal                    03     0       0       3      0   +0
Intimidate              00     0       0       0      0   +0
Knowledge (Arcana)             0       0       1      0   +0
Knowledge (Dngnrng)            0       0       1      0   +0
Knowledge (Engnrng)            0       0       1      0   +0
Knowledge (Geography)          0       0       1      0   +0
Knowledge (History)            0       0       1      0   +0
Knowledge (Local)              0       0       1      0   +0
Knowledge (Nature)      07     1       3       1      0   +2 (Nature Sense)
Knowledge (Nobility)           0       0       1      0   +0
Knowledge (Planes)             0       0       1      0   +0
Knowledge (Religion)           0       0       1      0   +0
Linguistics                    0       0       1      0   +0
Perception              09     1       3       3      0   +2 (Keen Senses)
Perform    (       )    00     0       0       0      0   +0
Profession (       )           0       0       3      0   +0
Ride                    05     1       3       1      0   +0
Sense Motive            03     0       0       3      0   +0
Slight of Hand                 0       0       1      0   +0
Spellcraft                     0       0       1      0   +0
Stealth                 01     0       0       1      0   +0
Survival                09     1       3       3      0   +2 (Nature Sense)
Swim                    00     0       0       0      0   +0
Use Magic Device               0       0       0      0   +0

     * Situational Bonus not included in Total

[SIZE=1]* Skills with a blank 'Total' may not be used untrained.[/SIZE]
[/sblock]

[sblock=Equipment]
Code:
PP: 00     GP: 15    SP: 00     CP: 00


Equipment                        Cost     Weight
Explorer's Outfit                         00  lb
Leather Armor                     10 gp   07½ lb
Heavy Wooden Shield               07 gp   05  lb
Scythe                            18 gp   05  lb
Shortspear (2)                    02 gp   03  lb
Backpack                          02 gp   00½ lb
  Artisan's Tools (MW)            55 gp   05  lb
  Flint & Steel                   01 gp   00  lb
  Sunrod (5)                      10 gp   05  lb

Saddle (Exotic Riding)            30 gp   30  lb

                           Total Weight:  31  lb

            Light  Medium   Heavy    
Max Weight:  0-33   34-66  67-100
[/sblock]

[sblock=Daily Spells]
Code:
[u]Orisons (DC 13)[/u]
Detect Magic
Guidance
Resistance

[u]1st Level (DC 14)[/u]
Longstrider
Produce Flame
[/sblock]

[sblock=Details]
Code:
      Size: Small
    Gender: Male
       Age: 50
    Height: 3'2"
    Weight: 37 lbs.
Hair Color: Dark Orange
 Eye Color: Tawny
Skin Color: Nut Brown
Appearance: Neatly Groomed, Short Spikey Hair, Young
  Demeanor: Calm/Confident
Background: Pari was orphaned as an infant when his parents were attacked
            and killed by a black bear that had been conditioned to be
            'people friendly.' Taken in by a nature priest who served as
            a warden of that region, Pari was raised into Druidic service
            and determined to prevent such unbalancing acts as killed his
            parents.
[/sblock]

[sblock=Adventure Log]
Code:
Example:
[link=Twist Tree adventure here]
      XP Received: 0000
Treasure Received: 0000 GP
                   0000 Gems/Jewelry
                        Items
[/sblock]

[sblock=Level Ups]
Code:
Example:
  Level 2:
    Class: Class
      BAB: +0 to +0
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +0 to +0
     Feat: Feat
 Features: Class Features
       HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .
[/sblock]

[sblock=Tagaiwi (Tiger Companion)]
Code:
TAGAIWI	CR 2
Male Tiger
Medium Animal
Init +7; Senses Low-Light Vision, Scent; Perception +6

--------------------
DEFENSE
--------------------
AC 14, AC(T) 13, AC(FF) 11   (+3 Dex, +1 natural)
HP 14 (Max-2, +2 CON)
Fort +4, Ref +6, Will +2

--------------------
OFFENSE
--------------------
Spd 40 ft.
Melee Bite (Tiger) +2 (1d6+1) and
   Claw x2 (Tiger) +2 x2 (1d4+1) and
   Rake x2 (Tiger) +2 x2 (1d4+1) and
Space 10 ft.; Reach 5 ft.

--------------------
STATISTICS
--------------------
Str 13,  Dex 17,  Con 13,  Int 2,  Wis 15,  Cha 10
BAB +1; CMB +2; CMD 15 (19 vs. Trip)
 Feats: Improved Initiative
Tricks: Combat Riding (Attack, Come, Defend, Down, Guard, Heel)
        Attack Any Target
Skills: Perception 1 (+6), Stealth 1 (+7)

--------------------
SPECIAL ABILITIES
--------------------
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Attack Any Target [Trick] The animal will attack any creature on command.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
[/sblock]
[/sblock]
 
Last edited:

Fenris

Adventurer
Mordjn (Human Barbarian)

Mordjn (Human barbarian) Approved
[sblock]
===Basic Information===
<pre>
Race: Human
Class: Barbarian
Level: 1
Experience: 0
Alignment: Neutral
Languages: Common, Giant
Deity: Kurgess
</pre>

===Abilities===
* Please indicate Racial and Level Adjustments
<pre>
STR: 18 +4 (10 pts) +2 race
DEX: 12 +1 (02 pts)
CON: 14 +2 (05 pts)
INT: 12 +1 (02 pts)
WIS: 11 +0 (01 pts)
CHA: 10 +0 (00 pts)
</pre>

===Combat Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
* Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
<pre>
(Max-2) HP: 15 = [1d12 + CON (02) + FC (01)] (Class 01)
[0d00 + CON (00) + FC (00)] (Class 02)
AC: 15 = [10 + DEX (01) + Armor (04) + Shield (00) + Natural (00) + Size (00) + Misc (00)]
AC Touch: 11 = [10 + DEX (01) + Size (00) + Misc (00)]
AC Flatfooted: 14 = [10 + Armor (04) + Shield (00) + Natural (00) + Size (00) + Misc (00)]
INIT: +01 = [DEX (01) + Misc (00)]
BAB: +01 = [Class 01 (01) + Class 02 (00)]
CMB: +05 = [BAB (01) + STR (04) + Misc (00)]
CMD: 16 = [10 + BAB (01) + STR (04) + DEX (01) + Misc (00)]
Fortitude: +04 = [Class 01 (02) + Class 02 (00) + CON (02) + Misc (00)]
Reflex: +01 = [Class 01 (00) + Class 02 (00) + DEX (01) + Misc (00)]
Will: +00 = [Class 01 (00) + Class 02 (00) + WIS (00) + Misc (00)]
Speed: 40'
Damage Reduction: 00/Any
Spell Resistance: 00
</pre>

===Weapon Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
<pre>
Greataxe: Attack: +05 = [BAB (01) + Ability (04) + Misc (00) + Magic (00)]
Damage: 1d12+6, Crit: 20/x3, Special: Special
Greataxe: PA1 +4/1d12+9
Greataxe (Rage) Attack: +07 = [BAB (01) + Ability (06) + Misc (00) + Magic (00)]
Damage: 1d12+9, Crit: 20/x3, Special: Special
Greataxe (Rage + PA1): +6/ 1d12+12
Handaxe: Attack: +05 = [BAB (01) + Ability (04) + Misc (00) + Magic (00)]
Damage: 1d6+4, Crit: 20/x3, Special: Special
</pre>

===Racial Traits===
<pre>
Ability Adjustments: +2 (Any Ability)
Size: Medium
Speed: 30'
Favored Class: Barbarian
Bonus Feat: extra feat at character creation
Skilled: Extra skill point a level
</pre>

===Class Features===
<u>Barbarian (Favored)</u>
<pre>
Armor/Weapons: Simple and Martial weapons; Light, medium armors and shield (expect tower)
Fast Movement: +10' to Base Speed unless Heavily Encumbered
Rage: 6 rounds/day
</pre>
<u>Class 02</u>
<pre>
Armor/Weapons: Proficiencies
Feature Name: Mechanics
Feature Name: Mechanics
</pre>

===Feats===
<pre>
Power Attack (1st level): -1 TH/+2 Damage
Cleave (Human Bonus): -2 AC; If hits first opponent may attack a second.
</pre>


===Skills===
* Please specify the nature of Miscellaneous or Special Adjustments.
* Skills with a blank 'Total' may not be used untrained.
<pre>
Skill Points: 06 = [Base (04) + INT (01)/Level; FC (00), Human (01)] (Barbarian)
00 = [Base (00) + INT (00)/Level; FC (00), Misc (00)] (Class 02)

Skills Total Rank CS Ability ACP Misc
Acrobatics 03 1 3 1 -2 +0
Appraise 01 0 0 1 +0
Bluff 00 0 0 0 +0
Climb 06 1 3 4 -2 +0
Craft ( ) 01 0 0 1 +0
Diplomacy 00 0 0 0 +0
Disable Device 0 0 1 -2 +0
Disguise 00 0 0 0 +0
Escape Artist -01 0 0 1 -2 +0
Fly -01 0 0 1 -2 +0
Handle Animal 0 0 0 +0
Heal 00 0 0 0 +0
Intimidate 00 0 0 0 +0
Knowledge (Arcana) 0 0 1 +0
Knowledge (Dngnrng) 0 0 1 +0
Knowledge (Engnrng) 0 0 1 +0
Knowledge (Geography) 0 0 1 +0
Knowledge (History) 0 0 1 +0
Knowledge (Local) 0 0 1 +0
Knowledge (Nature) 05 1 3 1 +0
Knowledge (Nobility) 0 0 1 +0
Knowledge (Planes) 0 0 1 +0
Knowledge (Religion) 0 0 1 +0
Linguistics 0 0 1 +0
Perception 04 1 3 0 +0
Perform ( ) 00 0 0 0 +0
Profession ( ) 0 0 0 +0
Ride -01 0 0 1 -2 +0
Sense Motive 00 0 0 0 +0
Sleight of Hand 0 0 1 -2 +0
Spellcraft 0 0 1 +0
Stealth -01 0 0 1 -2 +0
Survival 04 1 3 0 +0
Swim 06 1 3 4 -2 +0
Use Magic Device 0 0 0 +0
</pre>

===Equipment===
<pre>
Equipment Cost Weight
Explorer's Outfit 00 lb
Chainshirt 100 gp 25 lb

Greataxe 20 gp 12 lb
Handaxe 06 gp 03 lb

Backpack 02 gp 02 lb
bedroll 01 sp 05 lb
flin and steel 01 gp 00 lb
50 ft hemp rope 01 gp 10 lb
Item 00 gp 00 lb


Total Weight: 57 lb

Light Medium Heavy
Max Weight: 0-100 101-200 201-300
</pre>

===Finances===
<pre>
PP: 00
GP: 19
SP: 09
CP: 00

Gems/Jewelry/Other:
0000
</pre>

===Details===
<pre>
Size: Medium
Gender: Male
Age: 20
Height: 6' 4"
Weight: 230 lbs
Hair Color: Blond
Eye Color: Blue
Skin Color: Fair
Appearance: Mordjn is a tall, musclar young man from the far north.
Demeanor: Jovial when around people or drunk. But gets homesick at times and can be surly.
Background: Mordjn had a vision while out hunitng one night of a wolf wandering far to the
south, without his pack. After consulting with the wise men in the village he
knew that the gods were sending him to fulfill his destiny, alone and somewhere
to the south. So Mordjn wanders southward, seeking his reason, his destiny, his
fate. He knows the gods will tell him someday and until then he fights and drinks
and lives life.
</pre>

===Adventure Log===
<pre>
Example:
[link=Twist Tree adventure here]
XP Received: 0000
Treasure Received: 0000 GP
0000 Gems/Jewelry
Items
</pre>

===Level Ups===
<pre>
Level 2:
Class: Class
BAB: +0 to +0
Fort: +0 to +0
Ref: +0 to +0
Will: +0 to +0
Feat: Feat
Features: Class Features
HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) +1 (FC Bonus if Chosen) = 00 (New Total)

Level 2 to Level 3 Next, and so on . . .
</pre>

===Approvals===
*Approval (11 August, 2010) (Mowgli)
*Approval (11 August, 2010) (Living PF Judge)
[/sblock]
 
Last edited:



mizugumo

Explorer
New character creation question

I have a few character ideas that I'm toying with and I'm wondering if the asset 'In the Company of Tengu' is available for character creation. I'm primarily interested in possibly playing the Hishoken paragon class detailed therein. If not - no worries but thought I would ask as I'm rolling up some characters over the next few days.
 

GlassEye

Adventurer
That's not an approved source for our Living Pathfinder games, sorry. We'd be glad to see you get involved though. If you haven't already done so, you can join us in our Living Pathfinder social group, and drop in and check things out at our LPF wiki. The wiki has details on character creation linked on the front page. Hopefully a new first level LPF adventure will be kicking off here in the Playing the Game forum soon!

--GE
 

mizugumo

Explorer
Thanks for the quick response GlassEye. I'm still very interested in joining in and have been browsing through the wiki pages - that's where I saw tengu listed as a pc class. I should have a character submission ready early next week.
 


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