John Q. Mayhem
Explorer
Bard the Bear-man
Middle-aged Human Mageknight 4/Anima 2/Mage 1/Taskmage 1
Hit Dice: 4d8+3d4+1d6+12+7 (49)
Initiative: +2
Speed: 25 ft. (30 base, beastscale armor)
Armor Class: 22 (+5 amor, +2 Dex, +2 natural, +3 class) touch 15, flat-footed 17
Base Attack/Grapple: +5/+7
Attack: +3 claw +11 (1d10+5)
Full Attack: +3 claw +11 (1d10+5), +3 claw +11 (1d10+4)
Space/Reach:5 ft/5 ft.
Special Attacks: Spells (CL 4 1/2)
Special Qualities: Anima powers, animal speech (bears)
Saves: Fort +5, Ref +4, Will +3
Abilities: Str 13 (15), Dex 13, Con 13, Int 15 (17), Wis 11, Cha 8
Skills: Athletics 2+3-2, Concentration 7+2, Knowledge (ceremonies) 2+2, Knowledge (nature) 8+2, Knowledge (arcane) 5+2, Knowledge (cosmology) 6+2, Knowledge (bestiary) 1+2, Knowledge (religion) 2+2, Perceive 7+4, Search 7+2, Spellcraft 6+2, Survival 7
Feats: Hands as Weapons, Ambidexterity, Two-Weapon Fighting, Speed Burst (3/day), Armored Casting, Weapon Focus (claw), Craft Charged Item, Quicken Spell, Power Attack, Natural Spell, Craft Wondrous Item, Item Familiar [K(cosmology) 2, K(nature) 4], Shaman
Environment: Any land
Organization: Any
Challenge Rating: 8
Treasure: Nothing. (Item Familiar torc of intelligence +2 will be recovered soon).
Alignment: Chaotic 2/Good 2
Advancement: By character class
Level Adjustment: +0
Power Rituals Known: Meditation of the Adaptive Mind, Ritual of the Shared Repast, Rumors of the Wind and Rain
5’11’’, 38 yrs., 200 lb.
Bard is the son of a shaman of the Fur-Like-Dusk tribe. He was born with physical symbols of his strong connexion to the great Bear: his mighty claws. Bard was sent from his tribe after undergoing training as a warrior-shaman, to seek his way in the world and find the destiny Fur-Like-Dusk had given him.
Recently, along with Orrin and Clenn, Bard spent 12 years in enchanted bondage to an evil wizard they had tracked to his tower in an unpleasent swamp in the corner of Faerie.
Anima powers: Infuse Earth 1/Gen 0 (+2 Str); Infuse Nature 1/Gen 0 (+7 HP); Transform Animal 2/Gen 0 (claws dealing damage as a one-handed weapon); Hide of the Bear (Abjure Nature 1/Gen 0, +2 enhancement bonus to natural armor); Ensorcelled Claws (Infuse Force 3/ Gen 0, +3 enhancement bonus to natural attacks)
CL 4 1/2
MP: 30
Max MP: 8
Spell Lists Known (14): Abjure Evil, Create Lightning, Evoke Life, Evoke Lightning, Heal Life, Illusion Void, Infuse Earth, Infuse Fire, Infuse Force, Infuse Nature, Infuse Metal, Move Fire, Summon Outsider, Transform Animal
Signature Spells (7):
Healing dose (3 MP, heal 4d6)
Bard’s stormbolt (7 MP, 4d6 Lightning damage in a 20-ft-radius 30 ft. away)
Bard’s lightning blast (2 MP, 2d6 lightning damage within 30 ft.)
Wrath of the bear (4 MP, become black bear for 10 rounds. Claws +13, +2 damage)
Devastate the undead (5 MP, 4d6 Life damage to one within 150 ft.)
Bard’s blaze of life (7 MP, 6d6 Life damage to one within 150 ft.)
Bard’s weapon of lightning (7 MP, weapon is +5/+5, +1d6 Lightning damage)
Middle-aged Human Mageknight 4/Anima 2/Mage 1/Taskmage 1
Hit Dice: 4d8+3d4+1d6+12+7 (49)
Initiative: +2
Speed: 25 ft. (30 base, beastscale armor)
Armor Class: 22 (+5 amor, +2 Dex, +2 natural, +3 class) touch 15, flat-footed 17
Base Attack/Grapple: +5/+7
Attack: +3 claw +11 (1d10+5)
Full Attack: +3 claw +11 (1d10+5), +3 claw +11 (1d10+4)
Space/Reach:5 ft/5 ft.
Special Attacks: Spells (CL 4 1/2)
Special Qualities: Anima powers, animal speech (bears)
Saves: Fort +5, Ref +4, Will +3
Abilities: Str 13 (15), Dex 13, Con 13, Int 15 (17), Wis 11, Cha 8
Skills: Athletics 2+3-2, Concentration 7+2, Knowledge (ceremonies) 2+2, Knowledge (nature) 8+2, Knowledge (arcane) 5+2, Knowledge (cosmology) 6+2, Knowledge (bestiary) 1+2, Knowledge (religion) 2+2, Perceive 7+4, Search 7+2, Spellcraft 6+2, Survival 7
Feats: Hands as Weapons, Ambidexterity, Two-Weapon Fighting, Speed Burst (3/day), Armored Casting, Weapon Focus (claw), Craft Charged Item, Quicken Spell, Power Attack, Natural Spell, Craft Wondrous Item, Item Familiar [K(cosmology) 2, K(nature) 4], Shaman
Environment: Any land
Organization: Any
Challenge Rating: 8
Treasure: Nothing. (Item Familiar torc of intelligence +2 will be recovered soon).
Alignment: Chaotic 2/Good 2
Advancement: By character class
Level Adjustment: +0
Power Rituals Known: Meditation of the Adaptive Mind, Ritual of the Shared Repast, Rumors of the Wind and Rain
5’11’’, 38 yrs., 200 lb.
Bard is the son of a shaman of the Fur-Like-Dusk tribe. He was born with physical symbols of his strong connexion to the great Bear: his mighty claws. Bard was sent from his tribe after undergoing training as a warrior-shaman, to seek his way in the world and find the destiny Fur-Like-Dusk had given him.
Recently, along with Orrin and Clenn, Bard spent 12 years in enchanted bondage to an evil wizard they had tracked to his tower in an unpleasent swamp in the corner of Faerie.
Anima powers: Infuse Earth 1/Gen 0 (+2 Str); Infuse Nature 1/Gen 0 (+7 HP); Transform Animal 2/Gen 0 (claws dealing damage as a one-handed weapon); Hide of the Bear (Abjure Nature 1/Gen 0, +2 enhancement bonus to natural armor); Ensorcelled Claws (Infuse Force 3/ Gen 0, +3 enhancement bonus to natural attacks)
CL 4 1/2
MP: 30
Max MP: 8
Spell Lists Known (14): Abjure Evil, Create Lightning, Evoke Life, Evoke Lightning, Heal Life, Illusion Void, Infuse Earth, Infuse Fire, Infuse Force, Infuse Nature, Infuse Metal, Move Fire, Summon Outsider, Transform Animal
Signature Spells (7):
Healing dose (3 MP, heal 4d6)
Bard’s stormbolt (7 MP, 4d6 Lightning damage in a 20-ft-radius 30 ft. away)
Bard’s lightning blast (2 MP, 2d6 lightning damage within 30 ft.)
Wrath of the bear (4 MP, become black bear for 10 rounds. Claws +13, +2 damage)
Devastate the undead (5 MP, 4d6 Life damage to one within 150 ft.)
Bard’s blaze of life (7 MP, 6d6 Life damage to one within 150 ft.)
Bard’s weapon of lightning (7 MP, weapon is +5/+5, +1d6 Lightning damage)