Fizzlewikk Schlickenbahb
Race: Male Strongheart Halfling
Alignment: Chaotic Neutral
Region: WaterDeep
Patron Diety: Brandobaris (Halfling god of stealth, theivery, adventuring and halfling rogues)
Age: 17 Height: 3'0" Weight: 25 lbs.
Size: Small
Speed: 20ft
XP: 500 (favored class= Rogue)
Lvl: 1
Rogue 1
Languages: Halfling, Common, Chondathan, Elven, Goblin
Ability Scores: (Including racial -2 str and +2 dex)
STR: 11 (0)
DEX: 19 (+4)
CON: 14 (+2)
INT: 14 (+2)
WIS: 10 (0)
CHA: 8 (-1)
Fort: +2 (+0 Base, +2 Con)
Ref: +6 (+2 Base, +4 Dex)
Will: +0 (+0 Base, +0 Wis)
.......+2 vs. Fear effects (racial bonus)
HP: 8
Initiative: +4
AC: 22
(+4 MW Chain Shirt, +1 MW Buckler, +1 MW Dastana, +4 DEX, +1 Size, +1 Natural Armor from Eye of Garlyntraxil)
FLAT-FOOTED AC: 16
TOUCH ATTACK AC: 15
Armor Check Penalty: -1
======
Attacks: (Halflings gain a +1 bonus with all thrown weapons and a +1 size bonus to attack)
======
Base Attack Bonus: +0
Sneak Attack Dmg: +1d6
Dagger:
Melee +1 ....(1d3, 19-20/x2, P or S)
Ranged (thrown) +6 ....(1d3+1, 19-20/x2, P or S)
Ranged (thrown within 30ft) +7 ....(1d3+2, 19-20/x2, P or S) (preferred primary attack)
Range: First Incrmnt 20 ft, then 10ft thereafter
(0-20ft: no penalty, 21-30ft: -2 penalty, 31-40ft: -4 pen, 41-50ft: -6 pen, 51-60ft: -8 pen, 61-70ft: -10 pen)
Dart:
Ranged (thrown) +6 ...(1d3+1, x2, P)
Ranged (thrown within 30 ft) +7 ...(1d3+2, x2, P) (other preferred attack)
Range: First Incrment 40 ft, then 20 ft thereafter
(0-40 ft: no penalty, 41-60ft: -2 penalty, 61-80ft: -4 pen, 81-100ft: -6 pen, 101-120ft: -8 pen, 121-140ft: -10 pen)
Light Hammer: (non-proficient, penalties already included here)
Melee -1 ....(1d3, x2, B)
Ranged (thrown) +2 ....(1d3+1, x2, B)
Ranged (thrown within 30ft) +3 ....(1d3+2, x2, B)
Range: First Incrmnt 40 ft, then 20 ft thereafter
(0-40ft: no penalty, 41-60ft: -2 penalty, 61-80ft: -4 pen, 81-100ft: -6 pen, 101-120ft: -8 pen, 121-140ft: -10 pen)
Spiked Gauntlet:
Melee +1 ....(1d3, x2, P)
====
Feats: (Strongheart Halflings gain one extra feat at first lvl)
====
Mighty Hurl ....(+1 dmg with thrown weapons, Ignore first range increment)
Point Blank Shot ....(+1 to attack and dmg with range weapons at ranges up to 30 ft)
=========
Skills, trained: (ACP= Armor Check Penalty)
=========
Bluff: +3 ....(4 ranks, -1 CHA)
Climb: +4 ....(1 rank, +0 STR, +2 racial, +2 Climber's Kit, -1 ACP)
Disable Device: +8 ....(4 ranks, +2 INT, +2 MW Thieves' tools)
Hide: +11 ....(4 ranks, +4 DEX, +4 size, -1 ACP)
Jump: +4 ....(3 ranks, +0 STR, +2 racial, -1 ACP)
Move Silently: +9 ....(4 ranks, +4 DEX, +2 racial, -1 ACP)
Open Lock: +10 ....(4 ranks, +4 DEX, +2 MW Thieves' tools)
Search: +6 ....(4 ranks, +2 INT)
Sleight of Hand: +7 ....(4 ranks, +4 DEX, -1 ACP)
Spot: +4 ....(4 ranks, +0 WIS)
Tumble: +7 ....(4 ranks, +4 DEX, -1 ACP)
Skills, untrained:
-------------------
Appraise: +2 ....(+2 INT)
Balance: +3 ....(+4 DEX, -1 ACP)
Concentration: +2 ....(+2 CON)
Diplomacy: -1 ....(-1 CHA)
Disguise: -1 ....(-1 CHA)
Escape Artist: +3 ....(+4 DEX, -1 ACP)
Forgery: +2 ....(+2 INT)
Gather Information: -1 ....(-1 CHA)
Intimidate: -1 ....(-1 CHA)
Listen: +2 ....(+0 WIS, +2 racial)
Perform: -1 ....(-1 CHA)
Ride: +4 ....(+4 DEX)
Sense Motive: 0 ....(+0 WIS)
Use Rope: +4 ....(+4 DEX)
Survival: +0 ....(+0 WIS)
========
Possessions:
========
MasterWork Chain Shirt (12.5 lbs.)
MasterWork Dastana (2.5 lbs.)
MasterWork Buckler (2.5 lbs.)
Spiked Gauntlet (.5 lb.)
Dart x 10 (2.5 lbs.)
Potion Belt (.25 lb.)
Pouch, Belt
Climber's Kit (1.25 lb.)
Cold Weather Outfit
Harper's Handy Haversack (5 lbs.) -holds up to 120 lbs.
--Dagger, Silvered (.5 lb.)
--Dagger x20 (10 lbs.)
--Light Hammer x21 (21 lb.)
--Dart x10 (2.5 lbs.)
--Bedroll (1.25 lb.)
--Blanket, Winter (.75 lb.)
--Candle x10
--Chalk x10
--Expandable pole, 11 ft. (1 lb.)
--Flask, empty x4 (6 lbs.)
--Flint and Steel
--Rope, Silk, 50 feet. (5 lbs.)
--Sack, empty x2 (1 lb.)
--Waterskin x2 (2 lbs.)
--Rations (small) x22 (5.5 lbs.)
--Signal Whistle
--Torch x2 (2 lbs.)
--Grappling hook, collapsable (2 lbs.)
--MasterWork Thieves' Tools (2 lbs.)
(weight carried in Haversack= 62.5 lbs.)
-----------------------------------------
Total carried: 27.00 lbs.
Light Load: 0-28.5 lbs.
Medium Load: 29-57 lbs.
Heavy Load: 57.5-86.25 lbs.
Money:
--------
Copper: 73
Silver: 8
Gold: 15
Platinum: 0
Magic Items:
------------
Eye of Garlyntraxil (green bracer, provides +1 Natural Armor)
Harper's Handy Haversack (weighs 5 lbs. can hold 120 pounds inside, free action to withdraw any item stored inside)
Class Benefits:
---------------
Sneak Attack: 1d6
Trapfinding
=========
Description:
=========
Fizzlewikk Schlickenbahb stands at 3'0'' tall and weighs 25 lbs, and is 17 years of age. (This is young for a Halfling adventurer. Halflings normally reach "adulthood" at the age of 20 and then require aditional training time based on his or her chosen "profession") He has long brown hair with the top pulled back into a ponytail (which starts at the crown of the back of the head, not down at the base of the neck), and the undersides hang down loosely, being braided and ending in small decorative beads. He has brown eyes, a tan complexion, and looks to be of average frame but very lithe.
========
Background
========
Being a halfling, Fizzlewikk enjoys names, nicknames, and collecting them. He certainly has a few himself and will answer to Fizz, Fizzi, Fizziwikk, Fizzle, Wikki, Fizzlations, and the oddest of them all, The Fizzlator (although this last one is more of a sarcastic name that he uses to refer to himself in the 3rd person point of view).
Although Fizziwikk is of the Strongheart race of Halflings, he's always felt a bit out of place, like he hasn't always belonged. True, he does act more like the Lightfoots; a wander-lust and a curious, inquisitive, care-free nature, but in origin he is most certainly a pure-bred Strongheart. Fizzi is a "free spirit" and enjoys doing what he thinks is best, and is usually perpetually happy because of this. Not much that he's encountered can bring Fizzi's mood down, although at times he does have more "normal" mood swings. This wasn't always his general outlook on things though.
Fizzlewikk Schlickenbahb comes from a large family that lives in a small halfling village just outside of Waterdeep. As the youngest of 16 older brothers and sisters (9 brothers, 7 sisters), Fizzi had a somewhat rough upbringing. While he is his Mother and Father's "baby boy", older siblings are often mean and vindictive. Be it by either actual cruel intentions, or just simple neglect, they weren't particularly nice to him.
Being neglected in just about everything you do, even when some of the things you do are just cries for attention, does have it's affect on a young mind. Growing up in the shadow of their semi-famous father, a master knife thrower, Fizziwikk's older siblings where usually afforded much attention. It was sort of "expected" of them that they would follow in their father's footsteps, and friends of the family would always ask how their training was coming along, or ask for demonstrations of their skills. The older siblings would often emulate their father by making up their own competitions and demonstrations for and among themselves. Being the youngest, and the smallest, and the weakest, Fizzlewikk was never asked about by the friends of the family, and the siblings would never let Fizzle participate in their home-made competitions or demonstrations, always citing some excuse as to why he couldn't play yet again this time. Sometimes he was just flat out told that he was to young, or small, or weak, and (accompanied by much laughter) he should go help their mother in the kitchen.
Growing up always being treated somewhat poorly, at one point Fizzle decided that he couldn't always let others' actions dictate how he would feel. Despite his siblings' ill-demeanor towards him, he eventually grew to not let it bother him. In all actuality, it worked out rather well for him!
Since no one expected anything from him, or just simply forgot about him, it let Fizzle get away with plenty of things his older brothers and sisters never could have! No one seemed to notice when Fizziwikk would disappear for hours at a time, or sometimes even overnight! No one really payed any attention when Fizzi starting wearing nice things he had "found just laying about, unused". No one really cared that Wikki was no longer asking to join their competitions; he had given up on them and would head into the woods by himself where he'd let his imagination run wild and make up his own knife-throwing games, setting up targets in the bushes and hanging from tree branches.
The ill-treatment from the others hadn't changed, just Fizzi's reaction to it. Sure, he was still always the last one to be allowed to get food at the dinner table (which usually amounted to the discarded or "burned" pieces the others didn't want and but a few crumbs of the "good stuff"), but this didn't really bother Fizzlewikk, for unbeknownst to them all, earlier that evening he had already swiped himself an entire loaf of cornmeal bread as it was cooling in the windowsill!
As a result of all of this, Fizziwikk isn't opposed to doing what is necessary to "get by". He doesn't view his actions as either good or evil, he just simply "is" and "does". Now quick to make friends, Wikki is talkative and outgoing. He is no fool though and he does remember how people treat him in return. While he doesn't let other people's view of him get him down anymore and it seems like he's just shrugging it off, he remembers. Those that treat him poorly won't quickly receive Fizziwikk's aid (unless it would greatly benefit him of course), and while it might seem that he's being friendly in return, he's actually just doing whatever it takes to find the perfect way to get back at them. On the other hand, those that are generally nice to him and with true intentions find a very loyal and resourceful friend in Fizzlewikk.
With the ill-treatment from his older brothers and sisters, and the general attitude towards him of "he's just the baby" or "he's too young to do grown-up things", Fizzlwikk decided that perhaps it would be best if he just picked up his (newly acquired) belongings and set out to show everyone that they where wrong about him and to go out and make his own name for himself. None of his brothers or sisters, or either of his parents, believed him when he said (when they actually stopped to listen to what he was saying for once) that he was leaving to go live on his own. Truly they where all shocked when the day came that he waved goodbye to them all and left. He left the small Halfling village just outside of Waterdeep that was his home for the first 17 years of his life and joined up with a travelling caravan that was headed for a City called Silverymoon.
Fizzlewikk enjoys good food, a good adventure, great companionship, grand stories, and of course, excellent games! Fizziwikk's goals include among other things, making many friends, gaining respect, and attaining a name for himself as an exceptionally excellent master knife thrower!