Horatio Lackland
Human Bard 8, Alignment CG
STR 12 (+1)
DEX 16 (+3) (includes +2 Gloves of Dexterity)
CON 12 (+1)
INT 14 (+2)
WIS 10
CHA 20 (+5) (includes stat bonuses at 4th and 8th levels, and +2 Cloak of Charisma)
Combat Stats:
Base Attack Bonus: +6/+1
Melee: +7/+2 [+6/+1 BAB, +1 STR]
Ranged: +9/+4 [+1 BAB, +3 DEX]
Hit Points: 40 [6 + 4 + 1 + 4 + 5 + 3 + 3 + 6 (levels) + 8 (CON)]
Armor Class: 20 [10 + 3 (DEX) + 5 (+1 Glamered Mithril Shirt) + 2 (+1 Buckler)]
Initiative: +3 [+3 DEX]
Movement Rate: 30 feet.
Attacks per round:
+1 Thundering Rapier (+10/+5 to hit, 1d6+2 dmg (+1d8 on a crit))
Masterwork shortbow (+10/+5 to hit, 1d6 dmg)
Dagger (+9/+4 to hit (melee) +9 to hit (thrown), 1d4+1 dmg)
Sap (+7/+2 to hit, 1d6+1 dmg (s))
Whip (+9/+4 to hit, 1d3+1 dmg (s))
Weapons and Armor:
Armor: +1 Glamered Mithril Shirt (+5 AC)
Shield: +1 Buckler (+2 AC)
Weapons: +1 Thundering Rapier (1d6+1 dmg (+1d8 on a crit), Crit 18-20/x2)
Masterwork shortbow (1d6 dmg, Crit x3, Rng 60 ft)
Dagger (1d4 dmg, Crit 19-20/x2, Rng 10 ft)
Sap (1d6 dmg (s))
Whip (1d3 dmg (s), 15 ft reach)
Saving Throws:
Fort: +3 [+2 base, +1 CON]
Ref: +9 [+6 base, +3 DEX]
Will: +6 [+6 base]
Feats:
Light Armor Proficiency (Free for Bard)
Shield Proficiency (Free for Bard) (Excludes tower shields)
Simple Weapons Proficiency (Free for Bard)
Negotiator (1st level feat)
Weapon Finesse (bonus human feat)
Combat Expertise (3rd level feat)
Leadership (6th level feat)
Skills:
Bluff +16 (11 ranks, +5 CHA)
Diplomacy +22 (11 ranks, +5 CHA, +2 Negotiator, +2 Synergy (Bluff), +2 Synergy (Sense Motive))
Disguise +14 (9 ranks, +5 CHA)
Gather Information +16 (11 ranks, +5 CHA)
Listen +9 (9 ranks)
Perform (Sing) +21 (11 ranks, +5 CHA, +5 Medallion of Angelic Voices)
Sense Motive +18 (11 ranks, +2 Negotiator, +5 Soulseer Lenses)
Spellcraft +8 (6 ranks, +2 INT)
Tumble +12 (9 ranks, +3 DEX)
Use Magic Device +16 (11 ranks, +5 CHA)
Languages:
Celestial, Common, Sylvan.
Special Abilities:
Bonus feat at 1st level.
+1 Skill Point per level.
Favored Class: Any.
Bardic music.
Bardic knowledge (+10).
Countersong.
Fascinate.
Inspire courage +2.
Inspire competence.
Suggestion.
Spells:
Spells per day: 3/4/4/2
Spells known: 6/4/4/3
DCs: 15/16/17/18
Orisons: Detect Magic, Ghost Sound, Light, Lullaby, Message, Prestidigitation.
Level 1: Comprehend Languages, Cure Light Wounds, Feather Fall, Silent Image
Level 2: Cure Moderate Wounds, Invisibility, Sound Burst, Suggestion.
Level 3: Charm Monster, Dispel Magic, Glibness
Equipment:
Heward's Handy Haversack:
- Bedroll
- 50' Silk rope
- Grappling hook
- 4 day's trail rations
- Full waterskin
- Chess set
- Crowbar
- 10 sheets of paper
- Pen
- Vial of ink
- Flint and steel
- 4 Torches
- 4 Sunrods
- 10 Tindertwigs
- 2 Vials of Antitoxin
- 4 packets of Sentbreaker
- Dust of Tracelessness
- Everburning Torch
- 4 Potions of Cure Light Wounds
- Scroll of Cure Moderate Wounds)
- 11 pp, 10 gp, 9 sp, 6 cp
Wearing / Carrying:
- Courtier’s outfit
- Tasteful jewelry (worth 50 gp, to acompany courtier’s outfit)
- +1 Thundering Rapier
- Masterwork shortbow
- Sap
- Whip
- 40 Arrows (20 normal, 10 cold iron, 10 silvered)
- 3 Daggers (1 normal, 1 cold iron, 1 silvered)
- Sap
- Whip
- Signal whistle
- +2 Gloves of Dexterity
- +2 Cloak of Charisma
- Medallion of Angelic Voices (custom item, +5 to Perform (Sing) checks, cost 2,500 gp)
- Soulseer Lenses (custom item, +5 to Sense Motive checks, cost 2,500 gp
Total Weight Carried: 89.1 lb
Load: Medium
Current XP:
Current: 0
Next Level: 1000
Description:
Height: 5'10"
Weight: 160 lb
Age: 23
Hair: Brown, curly, long
Eyes: Blue
Tall and handsome, Horatio cuts a striking figure. As befits his occupation as a diplomat, both in his hair and his clothes, he is the image of the current fashion amongst the well-heeled youth of the City of Greyhawk.
----------
Background: Horatio and Osric were both born in the City of Greyhawk to the owners of the White Eagle, a large tavern in the merchant's quarter. The boys' early childhood introduced them both to the paths they were to follow later in life. Horatio would sit for hours at the back of the common room, listening to bards singing epic songs of adventure, love, and betrayal. Osric was less taken with ballads and tales, much preferring the excitement of the boxing and wrestling matches held in the small arena in the inn's yard.
This arena would also change the brothers' lives forever. Shortly after Horatio's seventh birthday, the boys were orphaned when their parents, along with three of the tavern's guests, after an argument with one of the wrestler's agents ended in the tavern being set on fire.
The brothers were placed into the wardship of the Temple of Kord, under the watchful eye of William Wainwright, a cleric of Kord and friend of the Lackland family. Osric's strength, skill at arms, and innate faith made him an obvious candidate for priesthood, but Horatio seemed less suited to the life of a follower of Kord. He worked as a kitchen servant for the first year of his wardship with the temple, quickly becoming envious of his brother's far more exciting schooling. It was only at the midwinter feast that Horatio's true calling showed itself.
The bard performing was singing "Arduwin's Battle", an epic hearkening back to a hero of the Temple's early years, when he collapsed, somewhat the worse for alcohol. Horatio picked up the verse without a pause, his own singing spectacularly outmatching that of the inebriated bard.
After that night, his routine changed dramatically from one of domestic drudgery to lessons in history, the arts, etiquette, and magic. Horatio proved a quick study in these fields, and at the age of twelve was apprenticed to Yondwin Keeper, loremaster and chief diplomat of the Temple.
Horatio's has been granted more responsible duties by his master, and now acts as a negotiator for both the temple and the City's nobility. Osric, unsurprisingly, took well to his role as a cleric, and has joined the ranks of the Temple's warrior-priests, earning himself a reputation for both bravery and common sense. The brothers often work together, Osric acting as an escort for Horatio when he works outside of the relative safety of the City.