Question said:Sorcs have their DC based on cha as well. Why do favored souls/spirit shamans need split attribute dependancies?
(Psi)SeveredHead said:Nonetheless, it's very hard to balance a class using MAD.
Dr_Rictus said:You mean like clerics, who need a good Charisma to turn undead effectively?
There are six stats in this game, but you'd think sometimes that there was a god-given right to have five dump stats, to hear people tell it.
And if that sounds hostile, well, yeah, it's an attitute towards which I am hostile. I don't think it's a good thing.
I agree.Dr_Rictus said:There are six stats in this game, but you'd think sometimes that there was a god-given right to have five dump stats, to hear people tell it.
And if that sounds hostile, well, yeah, it's an attitute towards which I am hostile. I don't think it's a good thing.
It seems pretty clear to me that in the case of favored souls, the idea was to create a character who's either good at offense, or good at defense, but not good at both. If you choose Cha as your higher stat, you get bonus spells, but your attack DCs are low, so you use your spells more for buffing and healing. If you choose Wis, your DCs are higher and you can nuke, but you get fewer spells per day.Question said:Sorcs have their DC based on cha as well. Why do favored souls/spirit shamans need split attribute dependancies?
Oh, I don't agree. I've seen characters use it to great effect on a continual basis over the course of multiple campaigns. It's highly valued around here.(Psi)SeveredHead said:Turn undead is a lame ability no matter how good your Charisma score is.