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Legend
lukelightning said:I'm A Good Guy Please Retrieve This Evil Artifact For Me Surprise I'm Really Evil.
Curse your sudden but inevitable betrayal!
lukelightning said:I'm A Good Guy Please Retrieve This Evil Artifact For Me Surprise I'm Really Evil.
Sound of Azure said:Corrolary: Epic poems, songs, and stanzas created by non-human races that inexplicably rhyme when translated from their own language into English.
Psion said:That one used to bug me, until an English Lit class in which I read an English translation of Tartuffe that was actually quite poetic. I see some "wiggle room" there that it's a poetic translation.
Psion said:One language per race.
Riddles and puzzles that depend on English word and sentence structure, despite the fact most such games clearly do not take place in modern English speaking countries.
Maybe I'm too generous, but I've always assumed in these situations that the characters were only working through something similar to what the players have been presented with - and that what the players are presented with is meant to be an equivalent effort.Psion said:Riddles and puzzles that depend on English word and sentence structure, despite the fact most such games clearly do not take place in modern English speaking countries.
With the effort of a very dedicated poet or lyricist doing the translating with a pretty thorough thesaurus, I can see this. But the translator would probably be as renowned as the original author, and thus would probably be revealed in a decent Bardic Lore check or similar regarding the piece, and an effort like this would certainly be uncommon - so MOST of the time, you should be correct that this is cheesy.Sound of Azure said:Corrolary: Epic poems, songs, and stanzas created by non-human races that inexplicably rhyme when translated from their own language into English.
lukelightning said:Meh. I could do without realistic language complexity. I think it makes the game slow down.
Sound of Azure said:Corrolary: Epic poems, songs, and stanzas created by non-human races that inexplicably rhyme when translated from their own language into English.
Psion said:One language per race.
Riddles and puzzles that depend on English word and sentence structure, despite the fact most such games clearly do not take place in modern English speaking countries.
Trickstergod said:Especially when you stop and consider that the language is bound to have some sort of equivalent and even if one form of language doesn't (common often being a trade language, after all), one or more other languages are bound to.