Game 1:
The Iron Heroes vs. The Tomb of Horrors
Iron Heroes d20
Pbartender
[bq][imager]http://gameday.buzzmo.com/images/il.jpg[/imager]"ACERERAK CONGRATULATES YOU ON YOUR POWERS OF OBSERVATION. SO MAKE OF THIS WHATEVER YOU WISH, FOR YOU WILL BE MINE IN THE END NO MATTER WHAT!"
"Go back to the tormentor or through the arch, and the second great hall you'll discover. Shun green if you can, but night's good color is for those of great valor. If shades of red stand for blood the wise will not need sacrifice aught but a loop of magical metal - you're well along your march. Two pits along the way will be found to lead to a fortuitous fall, so check the wall. These keys and those are most important of all, and beware of trembling hands and what will maul. If you find the false you find the true and into the columned hall you'll come, and there the throne that's key and keyed. The iron men of visage grim do more than meet the viewer's eye. You've left and left and found my Tomb and now your soul will die."
This is an
Iron Heroes d20 adventure for up to six 9th-level pre-generated characters. No experience required, but familiarity with D&D 3.5 is helpful.
Download an
Iron Heroes Primer (.doc, 66 kB). Pre-generated characters coming soon.[/bq]
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