Quickleaf
Legend
We've got an interesting situation where the PCs have two children under their protection. The players seem interested in roleplaying the interactions with the children out a bit, and protecting them plays a major role in the campaign.
My question is how do I mechanically incorporate these NPCs into the game? And is it worth it to do so?
I've got a good sense of each NPC, and writing up a 1st level stat block would be a breeze. Still, I'd like some mechanics which show the interaction between PC and NPC, the mentoring, the protection, etc. I've been thinking about house-ruling some feats and letting players get a bonus one of their choice, sort of a multi-class. I've also debated just leaving it to role-playing and giving the kids "plot protection".
My question is how do I mechanically incorporate these NPCs into the game? And is it worth it to do so?
I've got a good sense of each NPC, and writing up a 1st level stat block would be a breeze. Still, I'd like some mechanics which show the interaction between PC and NPC, the mentoring, the protection, etc. I've been thinking about house-ruling some feats and letting players get a bonus one of their choice, sort of a multi-class. I've also debated just leaving it to role-playing and giving the kids "plot protection".