SHARK
First Post
Greetings!
In one of my campaigns, the player characters are epic level, and have started families. In considering their children, as some of them have gotten older, how much treasure do you think they should start the game with? I'm usually pretty "old school" in that I like players to start with nothing special and near poverty, but realism and the circumstances that some of these children have grown up in would seem to demand that they start very well equipped. After all, what very powerful, high level player character wouldn't want their child to start out with the best equipment possible?
Have many of you explored multi-generational adventuring? How do you handle these kinds of details in your campaigns?
Semper Fidelis,
SHARK
In one of my campaigns, the player characters are epic level, and have started families. In considering their children, as some of them have gotten older, how much treasure do you think they should start the game with? I'm usually pretty "old school" in that I like players to start with nothing special and near poverty, but realism and the circumstances that some of these children have grown up in would seem to demand that they start very well equipped. After all, what very powerful, high level player character wouldn't want their child to start out with the best equipment possible?
Have many of you explored multi-generational adventuring? How do you handle these kinds of details in your campaigns?
Semper Fidelis,
SHARK