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<blockquote data-quote="AFGNCAAP" data-source="post: 1228916" data-attributes="member: 871"><p>The leveling magic items from <em>Dragon</em> is a great idea, if you want to drive home that sense of continuity.</p><p></p><p>Then again, you could have the young PCs go through an "apprenticeship" phase, where they are deemed to be "in training/learning" during the lower levels, and don't really come into their own until after reaching a certain level (say, 4th level, after the PCs' first stat increase, maybe higher).</p><p></p><p>Or perhaps you could have all the PCs start off at minimum starting age (which would be the mid-teens for humans, and an equivalent age value for other races), but they won't be gifted any of their parents' items until they leave their "teens."</p><p></p><p>Also, how much spare gear do the parents have laying around? First, if the parents are still somewhat active, then they'll possibly keep the best gear for themselves (or may have to, since it could be dangerous in other hands). They may keep their best stuff because they want to be able to defend the friends & family when needed. Then again, the PCs' parents may have given their gear to trusted friends, family members (like cousins or siblings), or servants/retainers who serve the household. Also, the parents may have a fair amount of money, but it'll most likely be tied up for maintaining the homestead and any other needs or ventures the parents have.</p><p></p><p>Of course, who says that the PCs are going to be the only children of the old characters? Perhaps there are older siblings who "got all the good stuff," and are out adventuring before the other PCs get started.</p><p></p><p>If some (or any) of the magic items have intelligence, then they could simply resfuse to be used by the PC. Perhaps the item doesn't see the new PC as worthy of it (yet or ever). Perhaps the alignments don't match. Or perhaps the item feels that it must be earned, or intends to stay with its owner forever (in life & death).</p><p></p><p>Finally, you could always provide the items to the new PCs, but most likely, they will become targets of greedy, savvy foes who'll trick, trump, or otherwise push over the new PCs & take the potent items for themselves.</p><p></p><p>Just a few ideas.</p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 1228916, member: 871"] The leveling magic items from [I]Dragon[/I] is a great idea, if you want to drive home that sense of continuity. Then again, you could have the young PCs go through an "apprenticeship" phase, where they are deemed to be "in training/learning" during the lower levels, and don't really come into their own until after reaching a certain level (say, 4th level, after the PCs' first stat increase, maybe higher). Or perhaps you could have all the PCs start off at minimum starting age (which would be the mid-teens for humans, and an equivalent age value for other races), but they won't be gifted any of their parents' items until they leave their "teens." Also, how much spare gear do the parents have laying around? First, if the parents are still somewhat active, then they'll possibly keep the best gear for themselves (or may have to, since it could be dangerous in other hands). They may keep their best stuff because they want to be able to defend the friends & family when needed. Then again, the PCs' parents may have given their gear to trusted friends, family members (like cousins or siblings), or servants/retainers who serve the household. Also, the parents may have a fair amount of money, but it'll most likely be tied up for maintaining the homestead and any other needs or ventures the parents have. Of course, who says that the PCs are going to be the only children of the old characters? Perhaps there are older siblings who "got all the good stuff," and are out adventuring before the other PCs get started. If some (or any) of the magic items have intelligence, then they could simply resfuse to be used by the PC. Perhaps the item doesn't see the new PC as worthy of it (yet or ever). Perhaps the alignments don't match. Or perhaps the item feels that it must be earned, or intends to stay with its owner forever (in life & death). Finally, you could always provide the items to the new PCs, but most likely, they will become targets of greedy, savvy foes who'll trick, trump, or otherwise push over the new PCs & take the potent items for themselves. Just a few ideas. [/QUOTE]
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