darkbard
Legend
The spider will not be so easily driven off, for it is hungry. And it is not alone. Two other, slightly sleeker spiders drop from the canopy onto the forest floor. Will they get their feast and your story come to an unceremonious close before it's truly begun, or will there be a slaughter of spiders at dawn?
Okay, that failure yields combat as its consequence. Victory here, though, earns you a Success at the Moderate DC towards completion of the skill challenge.
Roll initiative for the PCs and pick squares for them to start. We'll handle combat via Discord and I will update here as we go (to facilitate ease of reading, implementation of immediate actions and triggers, and so on).
Let’s use the following grid notations: X-axis runs A to Q left to right, and Y-axis runs 1 to 16 bottom to top such that the bottom left square on the map is A1 and topmost right is Q16. The partial square along the bottom is not counted in this. Thus, the Tree Spider (black oval) is in square E9 to start.
Illumination: Deep in the forest at dawn, it is dim light. Creatures with low-light vision or better see normally. All others treat the terrain as lightly obscured (concealment except against adjacent creatures).
Trees: The trunks (solid white hexagons) are blocking terrain. Adjacent squares under the canopy are darkness (total concealment). Trees can be climbed with a DC 12 Athletics check. Trees are 40 ft (8 squares) high, and at least 2 squares must be climbed adjacent to the trunk before moving horizontally along branches.
Webs: Webs are 15 ft (3 squares) off the ground and difficult terrain. At the end of each Move action in webs, a creature must make a DC 9 Athletics check or be grabbed (DC 13 Acrobatics or Athletics to escape). Spiders are immune to this.
Mossy boulders: Blocking terrain. Can be climbed with DC 12 Athletics. Provide cover to medium creatures or total cover to small creatures.
Rain puddle: Muddy and about a foot deep at its center. All squares are difficult terrain. Can be stunted with.
All other map features are incidental color.
TORIQ makes Monster Knowledge Nature checks vs A r(11)+9=20 (meets Hard DC 20) and vs S r(16)+9=25 (meets Hard DC 21)
Ambush Spider (A, Grey ovals)
Tree Spider (S, Black oval)
Initiative
A, 26 (in I14 & N9, grey)
S, 24 (in E9, black)
N, 20 (in K4, green)
J, 16 (in P16, blue)
M, 11 (in P11, purple)
T, 8 (in I10, red)
ROUND 1
The Ambush Spiders are aptly named, for they leap into action as soon as pedipalps hit the ground, one charging into Toriq and seizing her upraised sword arm in its chelicerae, delivering a poisonous bite that sends a burning sting down her arm and inducing a profound sluggishness. The other scuttles forward and grasps onto Mylistra's leg, contracting painfully before it releases her.
A1 (I14)
Standard: Charge I14 to I11, Venomous Bite vs T, r(10)+7+1=18 vs 18 AC. Hit, r(7)+5=12 poison damage & slowed/OG 5 poison damage (SE both).
A2 (N9)
Move: Shift 1 square N9 to O10
Standard: Bite vs M, r(17)+7=24 vs 17 AC, Hit, r(6)+5=11 damage.
LOCATION: A1 in I11, A2 in O10
DAMAGE TO ENEMIES: 12 damage to T, 11 damage to M
CONDITIONS TO ENEMIES: T slowed & OG 5 poison (SE both)
CURRENT HP: A1 28/28, A2 28/28
DE/BUFFS: na
Sensing a quick and generous meal, the Tree Spider scuttles along its web and descends the trunk of a tree to Toriq's south flank. With prodigious strength and speed, it jumps forward and bites Toriq on the shoulder, piercing hide armor before she can raise her shield in defense. Then the creature leaps away before she can strike it with her blade.
Move: Climb 6 squares E9 to I7 (2 down tree trunk)
Standard: Springing Attack vs T, jump 2 squares to I9, r(14)+8+2 CA=24 vs 18 AC. Hit, r(5)+3=8 poison damage & OG 5 poison (doesn't stack) T BLOODIED, jump 4 squares to K5. (Jumps don't provoke OAs.)
TRIGGERS: HALF-ORC RESILIENCE Trigger: You are bloodied for the first time during an encounter. Effect: Gain 5 THP.
LOCATION: K5
DAMAGE TO ENEMIES: 8 damage to T, (T also gains 5 THP)
CONDITIONS TO ENEMIES: OG 5 poison to T (doesn't stack),T BLOODIED
CURRENT HP: 43
DE/BUFFS: na
NEMO's street sense triggers quickly at the sudden appearance of a much larger attacker, and the young halfling deftly slices at one of the spider's several eyes - dazing it momentarily - and slips safely away.
* Standard Action: Acrobatic Strike vs. S: r(8) + 9 + 2CA (Cunning Stalker) = 19 vs. 17 AC; Damage: r(2) + 5 + r(6,2)(Sneak Attack) = 15 HP; Shift 1 square to L3
* No Action: Low Blow (Enc): Trigger: Your melee attack hits a creature granting combat advantage to you. Effect: The creature is dazed until the end of your next turn: S = dazed UEoNNT
* Move Action: 3 squares to O5 (avoiding OAs)
LOCATION: 05
DAMAGE TO ENEMIES: S: 15 HP
CONDITIONS TO ENEMIES: S: Dazed UEoNNT
CURRENT HP: 24/24
CURRENT DE/BUFFS: na
SURGES/ACTION POINTS: 7/7, 1 AP Remaining
From his vantage point away from his comrades, JENDI sees a number of spiders descending upon them - both literally and figuratively. Thinking it a good opportunity to use some fell tricks taught him by the Raven Queen, the young warlock first curses the closest spider - the one threatening his mother's fetching assistant - then attempts to throw one of the Queen's crackling and blighting spheres at it. Sadly, it seems to sense his attack and the sphere brushes harmlessly past it, singes some leaves in a nearby tree instead.
Controlling his sense of frustration, Jendi pulls the forest's darkness around him as a shroud and moves a few steps forward. This change of position gives him a better sense of where to throw and his aim proves true. The spider is hit directly in its many eyes and shakes its head in desperation, giving its recent victim her chance for vengeance, as is Jendi's intent. Not to mention seeing the effects of his growing power!
* Minor Action: Curse A(O10)
* Standard Action: Hand of Blight vs. A(O10): r(3) + 4 = 7 vs. 12 Fort/Miss
* Move Action: 3 squares to P13: Shadow Walk/Concealment UEoJNT
* AP for Standard Action: Hand of Blight vs. A(O10): r(17) + 4 = 21 vs. 12 Fort/Hit; Damage: r(2) + 4 + r(4)(Cursed) + r(7)(Fell Might) = 17 necrotic & psychic damage & A(O10) grants CA UEoJNT, A(O10) BLOODIED
LOCATION: P13
DAMAGE TO ENEMIES: A(O10): 17 necrotic/psychic, A(O10) BLOODIED
CONDITIONS TO ENEMIES: A(O10) cursed, CA UEoJNT
CURRENT HP: 26/26
CURRENT DE/BUFFS: Fell Might spent; Concealment (Shadow Walk)
SURGES/ACTION POINTS: 8/8; 0 AP remaining
MYLISTRA limps back a step away from her attacker, before gathering her senses once more. Gaining courage and fortitude from witnessing the sorcerous attacks from young Jendi, the witch joins the attack by throwing the spider a powerfully scornful glare.
The spider shudders and stumbles away from her - and possibly from Jendi, standing not far behind her. Instinctively, Mylisstra grabs her dagger and throws it, piercing deeply into the spider's carapace and killing it.
Equally instinctive is the witch's healing word sent through her singing voice to her dear friend and ally, grievously wounded by the other two spiders.
* Move Action: Shift 1 square to O12
* Standard Action: Gaze of Defiance vs. A(O10): r(13) + 4 + 2CA (HoB) = 19 vs. 13 Will/Hit; Damage: r(6) + 4 = 10 psychic damage, and all allies gain +1 Power bonus to att UEoMNT (+3 if it attacks M)
* Minor Action: Healing Word (Enc) on T: spends surge: gains 7 + r(5) = 12 HP, +2 att UEoMNT
* AP for Standard Action: Ranged Basic Attack: throw dagger at A(O10): r(10) + 7 + 2CA (HoB) = 19 vs. 16 AC/Hit; Damage: r(1) + 3 = 4 HP/ A(O10) Killed TRIGGERS: JENDI'S FELL MIGHT RECHARGES
LOCATION: O12
DAMAGE TO ENEMIES: A(O10): 14 to A(O10), Killed
CONDITIONS TO ENEMIES: na because ... A(O10) = dead
CURRENT HP: 13/24; T: +12 HP (HW)
CURRENT DE/BUFFS: T: +2 ATT UEoMNT (HW), J Fell Might Recharges
SURGES/ACTION POINTS: 8/8; 0 AP remaining
The attack of the two spiders was swift and painful but not unexpected. TORIQ is of course aware that where there is one spider, two or three ... or even more ... generally are lurking somewhere nearby, hiding in the dark. At least they (mainly) have targeted her. Throwing her senses around her to sense how her companions are faring in this attack of arachnids, she finds that they are doing ... surprisingly well.
Pleased with their efforts, the warden shakes her head in an attempt to clear it but the poison is dulling her mind somewhat. No matter: she will delve into her instinct and let her blood flow. Analysis is not always mind-driven, nor action.
She meets the many eyes of her closest foe and gives a toothy grin. Then she throws her head back in an animal's roar and attacks in a furious frenzy.
Staring at the torn carapace at her feet for only an instant, the Guardian of the Ruby Spire turns to doggedly step toward the last of the spiders, gaining momentum as she goes.
* No Action: Font of Life: Trigger: start your turn; effect: make a saving throw vs. Slowed & OG 5 Poison: r(2)/Fail
* Take 5 OG Poison damage: 5 THP expended
* Minor Action: Hunter's Quarry (Enc.) on A(I11): UEoTNT
* Standard Action: Wildblood Frenzy (Enc.) vs. A(I11): r(19) + 7 + 2 (HW) = 29 vs. 16 AC/Hit; Damage: r(5) + 7 + r(5) (HQ) = 17; effect: make a 2nd attack: r(7) + 7 + 2 (HW) = 16 vs. 16 AC/Hit: Damage: r(1) + 7 = 8
* Free Action: Furious Assault (Enc.): Trigger: You hit an enemy with an attack. Effect: The attack deals 1[W] extra damage if it’s a weapon attack or 1d8 extra damage if it is not a weapon attack: r(5) = 30 total HP Damage to A(I11), Killed
* Move Action: 2 squares (Slowed) to K8
* Save vs. Slowed & OG 5 Poison: r(12)/Success
LOCATION: K8
DAMAGE TO ENEMIES: A(I11): 30 HP, Killed
CONDITIONS TO ENEMIES: na
CURRENT HP: 22/30; 5 THP spent
CURRENT DE/BUFFS: T: +2 ATT UEoMNT (HW), no longer Slowed/OG 5
SURGES/ACTION POINTS: 9/10; 1 AP remaining
End of ROUND 1: A1 & A2 Killed; S 38/43 HP, dazed UEoNNT.
ROUND 2
Hunger can be a powerful motivating factor by itself. So too can anger. Taken together, they are too much for the TREE SPIDER to bear. It sees the large foe before it, even through the blurred vision and its limited sight. But it senses the little prey, not far off. It charges around the giant trunk of a chestnut and sinks its chelicerae into its prey's shoulder, injecting poison in the hope it will fall soon and can be dragged into the treetop and devoured.
Standard: Charge 3 squares K5 to N4, atk vs N, Bite r(11)+8+1=20 vs 17 AC. Hit, TRIGGERS N SECOND CHANCE Trigger: You are hit by an attack. Effect: The attacker must reroll the attack and use the second roll, even if it is lower, r(18)+8+1=27 vs 17 AC. Hit, r(4)+3=7 poison damage and OG 5 poison damage (SE)
LOCATION: N4
DAMAGE TO ENEMIES: 7 poison damage to N
CONDITIONS TO ENEMIES: 5 OG poison damage to N (SE)
CURRENT HP: 28/43
CURRENT DE/BUFFS: Dazed UEoNNT
Again NEMO's survival instincts kick in, and he slashes at the massive spider as he falls a step back. As his nausea recedes and his vision clears, the young halfling can see the creature appears to be quite battered by his attack.
Perhaps today will not be his last! Hearing movement behind him, he glances over his shoulder and - seeing Jendi getting a crackling black sphere ready to throw - ducks down, out of the way.
* Start of turn: takes 5 OG poison damage (Nemo Bloodied)
* Standard Action: Sly Flourish vs. S: r(9) + 9 + 2CA (Cunning Stalker) = 20 vs. 17 AC/Hit; Damage: r(2 + 7 + r(5,3) (Sneak Attack) = 17 HP
* Move Action: Shift 1 square to O6
* Save vs. Slowed & OG Poison: r(11)/Success
LOCATION: 06
DAMAGE TO ENEMIES: S: 17 HP
CONDITIONS TO ENEMIES: na
CURRENT HP: 12/24 BLOODIED
CURRENT DE/BUFFS: na
SURGES/ACTION POINTS: 7/7; 1 AP
Stepping over and through the broken pieces of carapace on the forest floor, JENDI once again pulls the shadows of his Queen to shroud his presence from sight. He points a slender and pale finger at the remaining arachnid opponent and whispers, "your turn" as his progress comes to a halt.
Rolling his hands around the growing and crackling sphere of black energy, the young warlock gives a slight smile at Nemo ducking and covering his head. Then, with a withering glare at the spider, he throws the sphere directly at it, nodding with satisfaction at the explosive collision of spell and spider.
"Well, are we ready to frighten some loggers?"
* Move Action: 6 squares to P7, triggering Shadow Walk/Concealment
* Minor Action: Warlock's Curse vs. spider
* Standard Action: Hand of Blight vs. spider: r(14) + 4 = 18 vs. Fort/Hit; Damage: r(3) + 4 + r(6) (Warlock's Curse) = 13/Killed
LOCATION: P13
DAMAGE TO ENEMIES: S: 13 necrotic & psychic damage/KILLED
CONDITIONS TO ENEMIES: na
CURRENT HP: 26/26
CURRENT DE/BUFFS: Fell Might recharged
SURGES/ACTION POINTS: 8/8; 0 AP
Okay, that failure yields combat as its consequence. Victory here, though, earns you a Success at the Moderate DC towards completion of the skill challenge.
Roll initiative for the PCs and pick squares for them to start. We'll handle combat via Discord and I will update here as we go (to facilitate ease of reading, implementation of immediate actions and triggers, and so on).
Let’s use the following grid notations: X-axis runs A to Q left to right, and Y-axis runs 1 to 16 bottom to top such that the bottom left square on the map is A1 and topmost right is Q16. The partial square along the bottom is not counted in this. Thus, the Tree Spider (black oval) is in square E9 to start.
Illumination: Deep in the forest at dawn, it is dim light. Creatures with low-light vision or better see normally. All others treat the terrain as lightly obscured (concealment except against adjacent creatures).
Trees: The trunks (solid white hexagons) are blocking terrain. Adjacent squares under the canopy are darkness (total concealment). Trees can be climbed with a DC 12 Athletics check. Trees are 40 ft (8 squares) high, and at least 2 squares must be climbed adjacent to the trunk before moving horizontally along branches.
Webs: Webs are 15 ft (3 squares) off the ground and difficult terrain. At the end of each Move action in webs, a creature must make a DC 9 Athletics check or be grabbed (DC 13 Acrobatics or Athletics to escape). Spiders are immune to this.
Mossy boulders: Blocking terrain. Can be climbed with DC 12 Athletics. Provide cover to medium creatures or total cover to small creatures.
Rain puddle: Muddy and about a foot deep at its center. All squares are difficult terrain. Can be stunted with.
All other map features are incidental color.
TORIQ makes Monster Knowledge Nature checks vs A r(11)+9=20 (meets Hard DC 20) and vs S r(16)+9=25 (meets Hard DC 21)
Ambush Spider (A, Grey ovals)
Medium natural beast (spider)
Level 2 Lurker XP 125
HP 28; Bloodied 14 Initiative +8
AC 16, Fortitude 12, Reflex 14, Will 13 Perception+8
Speed 8, climb 8 (spider climb) Tremorsense 5
Traits
Camouflage
The spider can make a Stealth check to become hidden when it has cover or concealment instead of needing superior cover or total concealment.
Standard Actions
(⚔) Bite ✦ At-Will
Attack: Melee 1 (one creature); +7 vs. AC
Hit: 1d8 + 5 damage.
⚔ Venomous Bite (poison) ✦ At-Will
Attack: Melee 1 (one creature the spider is hidden from); +7 vs. AC
Hit: 1d8 + 5 damage, and the target is slowed and takes ongoing 5 poison damage (save ends both).
First Failed Saving Throw: The target is immobilized instead of slowed and takes ongoing 5 poison damage (save ends both).
Special: When charging, the spider can use this power in place of a melee basic attack.
Skills Acrobatics +9, Stealth +9
Str 13 (+2) Dex 17 (+4) Wis 14 (+3)
Con 10 (+1) Int 4 (-2) Cha 7 (-1)
Alignment unaligned Languages –
Level 2 Lurker XP 125
HP 28; Bloodied 14 Initiative +8
AC 16, Fortitude 12, Reflex 14, Will 13 Perception+8
Speed 8, climb 8 (spider climb) Tremorsense 5
Traits
Camouflage
The spider can make a Stealth check to become hidden when it has cover or concealment instead of needing superior cover or total concealment.
Standard Actions
(⚔) Bite ✦ At-Will
Attack: Melee 1 (one creature); +7 vs. AC
Hit: 1d8 + 5 damage.
⚔ Venomous Bite (poison) ✦ At-Will
Attack: Melee 1 (one creature the spider is hidden from); +7 vs. AC
Hit: 1d8 + 5 damage, and the target is slowed and takes ongoing 5 poison damage (save ends both).
First Failed Saving Throw: The target is immobilized instead of slowed and takes ongoing 5 poison damage (save ends both).
Special: When charging, the spider can use this power in place of a melee basic attack.
Skills Acrobatics +9, Stealth +9
Str 13 (+2) Dex 17 (+4) Wis 14 (+3)
Con 10 (+1) Int 4 (-2) Cha 7 (-1)
Alignment unaligned Languages –
Tree Spider (S, Black oval)
Medium natural beast (spider)
Level 3 Skirmisher XP 150
HP 43; Bloodied 21 Initiative +6
AC 17, Fortitude 15, Reflex 17, Will 14 Perception+6
Speed 6, climb 6 (spider climb) Tremorsense 5
Traits
Web Walk
The spider ignores difficult terrain composed of webs.
Standard Actions
(⚔) Bite (poison) ✦ At-Will
Attack: Melee 1 (one creature); +8 vs. AC
Hit: 1d6 + 3 damage, and the target takes ongoing 5 poison damage (save ends).
⚔ Springing Attack ✦ At-Will
Effect: The spider jumps 4 squares, makes a melee basic attack, and jumps 4 squares. This movement does not provoke opportunity attacks.
Skills Stealth +9
Str 12 (+2) Dex 16 (+4) Wis 10 (+1)
Con 11 (+1) Int 1 (-4) Cha 8 (0)
Alignment Unaligned Languages -
Level 3 Skirmisher XP 150
HP 43; Bloodied 21 Initiative +6
AC 17, Fortitude 15, Reflex 17, Will 14 Perception+6
Speed 6, climb 6 (spider climb) Tremorsense 5
Traits
Web Walk
The spider ignores difficult terrain composed of webs.
Standard Actions
(⚔) Bite (poison) ✦ At-Will
Attack: Melee 1 (one creature); +8 vs. AC
Hit: 1d6 + 3 damage, and the target takes ongoing 5 poison damage (save ends).
⚔ Springing Attack ✦ At-Will
Effect: The spider jumps 4 squares, makes a melee basic attack, and jumps 4 squares. This movement does not provoke opportunity attacks.
Skills Stealth +9
Str 12 (+2) Dex 16 (+4) Wis 10 (+1)
Con 11 (+1) Int 1 (-4) Cha 8 (0)
Alignment Unaligned Languages -
Initiative
A, 26 (in I14 & N9, grey)
S, 24 (in E9, black)
N, 20 (in K4, green)
J, 16 (in P16, blue)
M, 11 (in P11, purple)
T, 8 (in I10, red)
ROUND 1
The Ambush Spiders are aptly named, for they leap into action as soon as pedipalps hit the ground, one charging into Toriq and seizing her upraised sword arm in its chelicerae, delivering a poisonous bite that sends a burning sting down her arm and inducing a profound sluggishness. The other scuttles forward and grasps onto Mylistra's leg, contracting painfully before it releases her.
A1 (I14)
Standard: Charge I14 to I11, Venomous Bite vs T, r(10)+7+1=18 vs 18 AC. Hit, r(7)+5=12 poison damage & slowed/OG 5 poison damage (SE both).
A2 (N9)
Move: Shift 1 square N9 to O10
Standard: Bite vs M, r(17)+7=24 vs 17 AC, Hit, r(6)+5=11 damage.
LOCATION: A1 in I11, A2 in O10
DAMAGE TO ENEMIES: 12 damage to T, 11 damage to M
CONDITIONS TO ENEMIES: T slowed & OG 5 poison (SE both)
CURRENT HP: A1 28/28, A2 28/28
DE/BUFFS: na
Sensing a quick and generous meal, the Tree Spider scuttles along its web and descends the trunk of a tree to Toriq's south flank. With prodigious strength and speed, it jumps forward and bites Toriq on the shoulder, piercing hide armor before she can raise her shield in defense. Then the creature leaps away before she can strike it with her blade.
Move: Climb 6 squares E9 to I7 (2 down tree trunk)
Standard: Springing Attack vs T, jump 2 squares to I9, r(14)+8+2 CA=24 vs 18 AC. Hit, r(5)+3=8 poison damage & OG 5 poison (doesn't stack) T BLOODIED, jump 4 squares to K5. (Jumps don't provoke OAs.)
TRIGGERS: HALF-ORC RESILIENCE Trigger: You are bloodied for the first time during an encounter. Effect: Gain 5 THP.
LOCATION: K5
DAMAGE TO ENEMIES: 8 damage to T, (T also gains 5 THP)
CONDITIONS TO ENEMIES: OG 5 poison to T (doesn't stack),T BLOODIED
CURRENT HP: 43
DE/BUFFS: na
NEMO's street sense triggers quickly at the sudden appearance of a much larger attacker, and the young halfling deftly slices at one of the spider's several eyes - dazing it momentarily - and slips safely away.
* Standard Action: Acrobatic Strike vs. S: r(8) + 9 + 2CA (Cunning Stalker) = 19 vs. 17 AC; Damage: r(2) + 5 + r(6,2)(Sneak Attack) = 15 HP; Shift 1 square to L3
* No Action: Low Blow (Enc): Trigger: Your melee attack hits a creature granting combat advantage to you. Effect: The creature is dazed until the end of your next turn: S = dazed UEoNNT
* Move Action: 3 squares to O5 (avoiding OAs)
LOCATION: 05
DAMAGE TO ENEMIES: S: 15 HP
CONDITIONS TO ENEMIES: S: Dazed UEoNNT
CURRENT HP: 24/24
CURRENT DE/BUFFS: na
SURGES/ACTION POINTS: 7/7, 1 AP Remaining
From his vantage point away from his comrades, JENDI sees a number of spiders descending upon them - both literally and figuratively. Thinking it a good opportunity to use some fell tricks taught him by the Raven Queen, the young warlock first curses the closest spider - the one threatening his mother's fetching assistant - then attempts to throw one of the Queen's crackling and blighting spheres at it. Sadly, it seems to sense his attack and the sphere brushes harmlessly past it, singes some leaves in a nearby tree instead.
Controlling his sense of frustration, Jendi pulls the forest's darkness around him as a shroud and moves a few steps forward. This change of position gives him a better sense of where to throw and his aim proves true. The spider is hit directly in its many eyes and shakes its head in desperation, giving its recent victim her chance for vengeance, as is Jendi's intent. Not to mention seeing the effects of his growing power!
* Minor Action: Curse A(O10)
* Standard Action: Hand of Blight vs. A(O10): r(3) + 4 = 7 vs. 12 Fort/Miss
* Move Action: 3 squares to P13: Shadow Walk/Concealment UEoJNT
* AP for Standard Action: Hand of Blight vs. A(O10): r(17) + 4 = 21 vs. 12 Fort/Hit; Damage: r(2) + 4 + r(4)(Cursed) + r(7)(Fell Might) = 17 necrotic & psychic damage & A(O10) grants CA UEoJNT, A(O10) BLOODIED
LOCATION: P13
DAMAGE TO ENEMIES: A(O10): 17 necrotic/psychic, A(O10) BLOODIED
CONDITIONS TO ENEMIES: A(O10) cursed, CA UEoJNT
CURRENT HP: 26/26
CURRENT DE/BUFFS: Fell Might spent; Concealment (Shadow Walk)
SURGES/ACTION POINTS: 8/8; 0 AP remaining
MYLISTRA limps back a step away from her attacker, before gathering her senses once more. Gaining courage and fortitude from witnessing the sorcerous attacks from young Jendi, the witch joins the attack by throwing the spider a powerfully scornful glare.
The spider shudders and stumbles away from her - and possibly from Jendi, standing not far behind her. Instinctively, Mylisstra grabs her dagger and throws it, piercing deeply into the spider's carapace and killing it.
Equally instinctive is the witch's healing word sent through her singing voice to her dear friend and ally, grievously wounded by the other two spiders.
* Move Action: Shift 1 square to O12
* Standard Action: Gaze of Defiance vs. A(O10): r(13) + 4 + 2CA (HoB) = 19 vs. 13 Will/Hit; Damage: r(6) + 4 = 10 psychic damage, and all allies gain +1 Power bonus to att UEoMNT (+3 if it attacks M)
* Minor Action: Healing Word (Enc) on T: spends surge: gains 7 + r(5) = 12 HP, +2 att UEoMNT
* AP for Standard Action: Ranged Basic Attack: throw dagger at A(O10): r(10) + 7 + 2CA (HoB) = 19 vs. 16 AC/Hit; Damage: r(1) + 3 = 4 HP/ A(O10) Killed TRIGGERS: JENDI'S FELL MIGHT RECHARGES
LOCATION: O12
DAMAGE TO ENEMIES: A(O10): 14 to A(O10), Killed
CONDITIONS TO ENEMIES: na because ... A(O10) = dead
CURRENT HP: 13/24; T: +12 HP (HW)
CURRENT DE/BUFFS: T: +2 ATT UEoMNT (HW), J Fell Might Recharges
SURGES/ACTION POINTS: 8/8; 0 AP remaining
The attack of the two spiders was swift and painful but not unexpected. TORIQ is of course aware that where there is one spider, two or three ... or even more ... generally are lurking somewhere nearby, hiding in the dark. At least they (mainly) have targeted her. Throwing her senses around her to sense how her companions are faring in this attack of arachnids, she finds that they are doing ... surprisingly well.
Pleased with their efforts, the warden shakes her head in an attempt to clear it but the poison is dulling her mind somewhat. No matter: she will delve into her instinct and let her blood flow. Analysis is not always mind-driven, nor action.
She meets the many eyes of her closest foe and gives a toothy grin. Then she throws her head back in an animal's roar and attacks in a furious frenzy.
Staring at the torn carapace at her feet for only an instant, the Guardian of the Ruby Spire turns to doggedly step toward the last of the spiders, gaining momentum as she goes.
* No Action: Font of Life: Trigger: start your turn; effect: make a saving throw vs. Slowed & OG 5 Poison: r(2)/Fail
* Take 5 OG Poison damage: 5 THP expended
* Minor Action: Hunter's Quarry (Enc.) on A(I11): UEoTNT
* Standard Action: Wildblood Frenzy (Enc.) vs. A(I11): r(19) + 7 + 2 (HW) = 29 vs. 16 AC/Hit; Damage: r(5) + 7 + r(5) (HQ) = 17; effect: make a 2nd attack: r(7) + 7 + 2 (HW) = 16 vs. 16 AC/Hit: Damage: r(1) + 7 = 8
* Free Action: Furious Assault (Enc.): Trigger: You hit an enemy with an attack. Effect: The attack deals 1[W] extra damage if it’s a weapon attack or 1d8 extra damage if it is not a weapon attack: r(5) = 30 total HP Damage to A(I11), Killed
* Move Action: 2 squares (Slowed) to K8
* Save vs. Slowed & OG 5 Poison: r(12)/Success
LOCATION: K8
DAMAGE TO ENEMIES: A(I11): 30 HP, Killed
CONDITIONS TO ENEMIES: na
CURRENT HP: 22/30; 5 THP spent
CURRENT DE/BUFFS: T: +2 ATT UEoMNT (HW), no longer Slowed/OG 5
SURGES/ACTION POINTS: 9/10; 1 AP remaining
End of ROUND 1: A1 & A2 Killed; S 38/43 HP, dazed UEoNNT.
ROUND 2
Hunger can be a powerful motivating factor by itself. So too can anger. Taken together, they are too much for the TREE SPIDER to bear. It sees the large foe before it, even through the blurred vision and its limited sight. But it senses the little prey, not far off. It charges around the giant trunk of a chestnut and sinks its chelicerae into its prey's shoulder, injecting poison in the hope it will fall soon and can be dragged into the treetop and devoured.
Standard: Charge 3 squares K5 to N4, atk vs N, Bite r(11)+8+1=20 vs 17 AC. Hit, TRIGGERS N SECOND CHANCE Trigger: You are hit by an attack. Effect: The attacker must reroll the attack and use the second roll, even if it is lower, r(18)+8+1=27 vs 17 AC. Hit, r(4)+3=7 poison damage and OG 5 poison damage (SE)
LOCATION: N4
DAMAGE TO ENEMIES: 7 poison damage to N
CONDITIONS TO ENEMIES: 5 OG poison damage to N (SE)
CURRENT HP: 28/43
CURRENT DE/BUFFS: Dazed UEoNNT
Again NEMO's survival instincts kick in, and he slashes at the massive spider as he falls a step back. As his nausea recedes and his vision clears, the young halfling can see the creature appears to be quite battered by his attack.
Perhaps today will not be his last! Hearing movement behind him, he glances over his shoulder and - seeing Jendi getting a crackling black sphere ready to throw - ducks down, out of the way.
* Start of turn: takes 5 OG poison damage (Nemo Bloodied)
* Standard Action: Sly Flourish vs. S: r(9) + 9 + 2CA (Cunning Stalker) = 20 vs. 17 AC/Hit; Damage: r(2 + 7 + r(5,3) (Sneak Attack) = 17 HP
* Move Action: Shift 1 square to O6
* Save vs. Slowed & OG Poison: r(11)/Success
LOCATION: 06
DAMAGE TO ENEMIES: S: 17 HP
CONDITIONS TO ENEMIES: na
CURRENT HP: 12/24 BLOODIED
CURRENT DE/BUFFS: na
SURGES/ACTION POINTS: 7/7; 1 AP
Stepping over and through the broken pieces of carapace on the forest floor, JENDI once again pulls the shadows of his Queen to shroud his presence from sight. He points a slender and pale finger at the remaining arachnid opponent and whispers, "your turn" as his progress comes to a halt.
Rolling his hands around the growing and crackling sphere of black energy, the young warlock gives a slight smile at Nemo ducking and covering his head. Then, with a withering glare at the spider, he throws the sphere directly at it, nodding with satisfaction at the explosive collision of spell and spider.
"Well, are we ready to frighten some loggers?"
* Move Action: 6 squares to P7, triggering Shadow Walk/Concealment
* Minor Action: Warlock's Curse vs. spider
* Standard Action: Hand of Blight vs. spider: r(14) + 4 = 18 vs. Fort/Hit; Damage: r(3) + 4 + r(6) (Warlock's Curse) = 13/Killed
LOCATION: P13
DAMAGE TO ENEMIES: S: 13 necrotic & psychic damage/KILLED
CONDITIONS TO ENEMIES: na
CURRENT HP: 26/26
CURRENT DE/BUFFS: Fell Might recharged
SURGES/ACTION POINTS: 8/8; 0 AP
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