Deuce Traveler
Adventurer
"Oh, are we playing tag now? Fantastic!" Lem moves to attack, taking care to do only subdual damage to the snake and not using his fire damage."[/color]
OOC: Sacrificing one ki point so Lem gets an additional attack at his highest bonus, and adding a Stunning Fist Attempt.
Attack w/ Stunning Fist Attempt
[roll0]
Subdual Damage
[roll1]
Attack
[roll2]
Subdual Damage
[roll3]
Attack
[roll4]
Subdual Damage
[roll5]
Attack
[roll6]
Subdual Damage
[roll7]
Attack
[roll8]
Subdual Damage
[roll9]
[sblock]
HP: 42/56 (9 subdual damage), AC: 26, AC Touch: 24, AC Flatfooted: 19
INIT: +8, BAB: +6, CMB: +8, CMD: 26
Fortitude: +7, Reflex:+13, Will:+10, Speed: 50'
-Unarmed Strike: Attack: +16 = [BAB (6) + Dex (6) + Size (1) + Weapon Focus (1) + Amulet (2)]
Damage: 1d8+3+1d6 fire, Crit: 20/x2, Special: Stunning Fist Option
-Flurry of Blows: Attack: +17/+17/+12/+12 = [Monk(9) + Dex(6) + TWF (-2) +WF(1) +Size(1) + Amulet (2)]
Damage: 1d8+3+1d6 fire/1d8+3+1d6 fire/1d8+3+1d6 fire/1d8+3+1d6 fire, Crit: 20/x2, Special: Stunning Fist
- Stunning Fist (8/9 day): At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. The monk may attempt a stunning attack a number of times per day equal to his monk level, plus one more time per day for every four levels he has in classes other than monk. Can also choose to make target fatigued or sickened.
Ki Powers:
Ki Pool, 7/8 points
- ki strike allows his unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction.
- Ki Pool Cold Iron/Silver (Cla Feat, Lvl 7): Unarmed attacks are also treated as cold iron and silver for the purpose of overcoming damage reduction.
By spending 1 point from his ki pool, a monk can do one of the following:
- Make one additional attack at his highest attack bonus when making a flurry of blows attack, or
- Ki Weapons (Class Feat, Lvl 5): Spend 1 point from his ki pool to deal damage equal to his unarmed strike damage with an improvised weapon for 1 round.
- Increase his speed by 20 feet for 1 round, or
- Give himself a +4 dodge bonus to AC for 1 round.
- incr range 20' for imp thrown or shuriken
- Wholeness of Body (Class Feat, Lvl 7): Heal his own wounds as a standard action. He can heal a number of hit points of damage equal to his monk level by using 2 points from his ki.
[/sblock]
OOC: Sacrificing one ki point so Lem gets an additional attack at his highest bonus, and adding a Stunning Fist Attempt.
Attack w/ Stunning Fist Attempt
[roll0]
Subdual Damage
[roll1]
Attack
[roll2]
Subdual Damage
[roll3]
Attack
[roll4]
Subdual Damage
[roll5]
Attack
[roll6]
Subdual Damage
[roll7]
Attack
[roll8]
Subdual Damage
[roll9]
[sblock]
HP: 42/56 (9 subdual damage), AC: 26, AC Touch: 24, AC Flatfooted: 19
INIT: +8, BAB: +6, CMB: +8, CMD: 26
Fortitude: +7, Reflex:+13, Will:+10, Speed: 50'
-Unarmed Strike: Attack: +16 = [BAB (6) + Dex (6) + Size (1) + Weapon Focus (1) + Amulet (2)]
Damage: 1d8+3+1d6 fire, Crit: 20/x2, Special: Stunning Fist Option
-Flurry of Blows: Attack: +17/+17/+12/+12 = [Monk(9) + Dex(6) + TWF (-2) +WF(1) +Size(1) + Amulet (2)]
Damage: 1d8+3+1d6 fire/1d8+3+1d6 fire/1d8+3+1d6 fire/1d8+3+1d6 fire, Crit: 20/x2, Special: Stunning Fist
- Stunning Fist (8/9 day): At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. The monk may attempt a stunning attack a number of times per day equal to his monk level, plus one more time per day for every four levels he has in classes other than monk. Can also choose to make target fatigued or sickened.
Ki Powers:
Ki Pool, 7/8 points
- ki strike allows his unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction.
- Ki Pool Cold Iron/Silver (Cla Feat, Lvl 7): Unarmed attacks are also treated as cold iron and silver for the purpose of overcoming damage reduction.
By spending 1 point from his ki pool, a monk can do one of the following:
- Make one additional attack at his highest attack bonus when making a flurry of blows attack, or
- Ki Weapons (Class Feat, Lvl 5): Spend 1 point from his ki pool to deal damage equal to his unarmed strike damage with an improvised weapon for 1 round.
- Increase his speed by 20 feet for 1 round, or
- Give himself a +4 dodge bonus to AC for 1 round.
- incr range 20' for imp thrown or shuriken
- Wholeness of Body (Class Feat, Lvl 7): Heal his own wounds as a standard action. He can heal a number of hit points of damage equal to his monk level by using 2 points from his ki.
[/sblock]