Larissa nods at Menik's example, and begins questioning onlookers, searching for any information. As she moves about the square, she also keeps an eye out for anything unusual. Or at least more unusual than the farm animals.
[sblock=ooc]
In addition to talking to onlookers, she's looking for clues. One useful thing might be clothing from one of the transformed humans - she is considering whether it could be used to track them by scent, though doing so in the middle of a city is problematic.
PERCEPTION:
perception roll for clues: 1D20+3 = [1]+3 = 4
DIPLOMACY TO GATHER INFORMATION:
Diplomacy to Gather Informaion: 1D20+8 = [8]+8 = 16
[/sblock]
[sblock=Larissa stat block]
Larissa
Initiative: +0
AC: 22 (22 flat-footed, 11 Touch)
HP: 93 Current: 93
CMB: +11 CMD: 22
Fort: +11 Reflex: +3 Will: +10 (currently wearing Cloak of Protection)
PER Roll: +3
Move: 30’ (w/boots of Striding & Springing)
Current Weapon in Hand: Greatsword
Weapons:
+2 Greatsword Attack: +14/+9 = [BAB(6/1) + STR(4) + WF(1) + Magic(2)]
Damage: 2d6+8, Crit: 19-20/x2,
Special: pommel is hollow, contains scripture
Pow Att w/+2 Greatsword Attack: +12/+7 = [BAB(6/1) + STR(4) + WF(1) + Magic(2) +PA(-2)]
Damage: 2d6+14, Crit: 19-20/x2,
Spells prepared:
0 Level (4) Level 01 (5+1) Level 02 (4+1)
* Detect Magic * Bless * Shatter
* Read Magic * Protection from Evil * Resist Energy
* Light * Detect Evil * Grace
* Guidance * Obscuring Mist * *unassigned
* *unassigned * D: Spiritual Weapon
* D: Shield of Faith
Level 03 (4+1) Level 04 (2+1)
* Summon Monster III * Summon Monster IV
* Magic Circle Against * Divine Power
Evil * D: Holy Smite
* Dispel Magic
* Searing Light
* D: Heroism
Channeling at current level: Channel 4d6,
DC 18 =(10 + 1/2 Cleric lvl + CHA +2 for Glory) for
Undead to Save.
[/sblock]