TheCosmicKid
Hero
It is something to keep in mind when writing homebrew stuff, though. I've made the mistake of writing something as long-rest-based when I really meant it to be on a strict timer. Alchemist compounds, for instance, shouldn't break down when the alchemist rests; they break down 24 hours after preparation whether the alchemist rests or not.In 5e, when they want an magic item to regain or lose an ability regardless of your activity, they'll say 'until the next dawn'.
Example:
Given that, if the item specified losing an ability or recharging an ability on a rest, I'd assume that is exactly what they mean.
On the flip side, I toyed with the notion of deliberately incentivizing skipping long rests as a minor theme for a ranger revision by giving them benefits that persist or accumulate for as long as they keep traveling. Seemed like a rangerish thing to do. Didn't go anywhere with the idea, deciding it was too gimmicky and didn't play well in a party-based game, but there may yet be some design space there.
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