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<blockquote data-quote="laughinggas" data-source="post: 7179194" data-attributes="member: 6841015"><p>Hey everybody,</p><p></p><p>My current 3.5 campaign just ended but we are gearing up to start the "sequel" to the campaign. For various reasons, I am looking to move on from my current character and try something new. After tossing around a few ideas I landed on the Malconvoker and the fun elements it can bring. I was hoping to build in some Church Inquisitor because it has a lot of flavor itself and it would fit great for the character concept.</p><p></p><p>We are starting at level 10 and starting stats are very heroic (18, 17, 16, 15, 14, 13). I plan on playing a human partially due to where they sit in the world. </p><p></p><p>I was hoping to get some help with feat selection and potential item choice. The magic item compendium is more or less restricted, an item might be approved if it feels on the same level as the DMG magic items.</p><p></p><p>My current thoughts on feats are:</p><p>Lvl 1: Spell Focus (Conjuration)</p><p>Human: Augment Summoning</p><p>Flaw (Frail): Rapid Spell</p><p>Lvl 3:</p><p>Lvl 6:</p><p>Lvl 9:</p><p></p><p>Other feats I was looking into are Repeat Spell, DMM (Rapid, Repeat, or both), Cloudy Summoning, Improved Initiative, Summon Elemental<span style="color: #333333">, Extra Turning (for extra DMM spells).</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">1) Any feats definitively worth taking over others?</span></p><p><span style="color: #333333">2) Any items notably worth starting with? I plan on having a Periapt of Wisdom +4 and possibly a Monk's Belt for defense.</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">Any input would be greatly appreciated!</span></p></blockquote><p></p>
[QUOTE="laughinggas, post: 7179194, member: 6841015"] Hey everybody, My current 3.5 campaign just ended but we are gearing up to start the "sequel" to the campaign. For various reasons, I am looking to move on from my current character and try something new. After tossing around a few ideas I landed on the Malconvoker and the fun elements it can bring. I was hoping to build in some Church Inquisitor because it has a lot of flavor itself and it would fit great for the character concept. We are starting at level 10 and starting stats are very heroic (18, 17, 16, 15, 14, 13). I plan on playing a human partially due to where they sit in the world. I was hoping to get some help with feat selection and potential item choice. The magic item compendium is more or less restricted, an item might be approved if it feels on the same level as the DMG magic items. My current thoughts on feats are: Lvl 1: Spell Focus (Conjuration) Human: Augment Summoning Flaw (Frail): Rapid Spell Lvl 3: Lvl 6: Lvl 9: Other feats I was looking into are Repeat Spell, DMM (Rapid, Repeat, or both), Cloudy Summoning, Improved Initiative, Summon Elemental[COLOR=#333333], Extra Turning (for extra DMM spells). 1) Any feats definitively worth taking over others? 2) Any items notably worth starting with? I plan on having a Periapt of Wisdom +4 and possibly a Monk's Belt for defense. Any input would be greatly appreciated![/COLOR] [/QUOTE]
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