Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Talking the Talk
City of the Dead: A Zombie Apocalypse (Recruiting?)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kaodi" data-source="post: 5718100" data-attributes="member: 1231"><p>I have been thinking about running something for a while, particular something inspired by Kingmaker. However... If I do end up running this game, it is not going to be using the Kingmaker rules.</p><p></p><p>Here is what I am thinking. Actually, before I say what I am thinking, I encourage you to look for a pair of games on <a href="http://www.kongregate.com" target="_blank">Kongregate: Play free games online</a> called Rebuild and Rebuild 2, which focus on a group of survivors in a zombie infested town that retake it block by block. This is sort of what I am thinking about for this game, or rather it is part of the inspiration at least.</p><p></p><p>As for the setting of the game: As far as you can guess the entire world has been enveloped by a plague of zombies. The plague is so terrible in fact that the gods of this world have abandoned hope of saving it and have turned their gaze elsewhere entirely. Your group of survivors find themselves almost smack in the middle of a sprawling metropolis. Escape into the wilderness holds little promise, as the animals have succumb to the plague as well, thus while the city is infested, it at least offers hiding places, walls, and some supplies. Most wildlife is of the sort we would be familiar with. Extraordinary creatures are often few and far between, and are commonly unique. Who knows if any still live.</p><p></p><p>As for character creation...</p><p></p><p>Everyone must be human. Other races may exist, but if they do, they do not exist here. I am not sure whether I will even introduce other humanoids. </p><p>Abilities are derived using 10 points. Zombie apocalypses, after all, are about survivors and attrition, not epic heroes. As well, you may choose to have one ability score be 8 or 9, but the rest must be 10 or higher.</p><p></p><p>Classes allowed are the alchemist, barbarian, cavalier, fighter, magus, monk, rogue, and wizard. Others may become available later on. The main thing here is in addition to divine power being severely curtailed, I do not want there to be any classes that get spells known automatically, or be able to cast spontaneously. In fact, one change for alchemist, magus, and wizard is that they do not gain new spells known automatically at level up. Spells should feel like a valuable treasure in this game. Also, any spells you have in the beginning should come from the Core Rulebook and the Advanced Player's Guide. And do not take Eschew Materials.</p><p></p><p>I ask that for this game you only use material found the actual Pathfinder Reference Document found on Paizo's website.</p><p> </p><p>New characters start at level 1. That goes for replacement characters as well. </p><p></p><p>In terms of equipment... It should be sparse. Characters are assumed to have been surviving here for a while before the game starts, so potentially have had access to a lot of free stuff. However, they are also assumed to have survived by having been speedy and mobile. So rule number one is that whatever equipment a new character has must constitute no more than a light load or reduce their speed below 30 ft. No magical or masterwork items, and you may have no " combat gear " type items (edit: meaning expendables found under special substances and items), nor anything that helps healing. And no food. Otherwise, I think it is pretty much free game, though if I think anyone has stuff that feels inappropriate I may ask them to change it. Basically you should be equipped as if you lived on the run in a Hell hole where there were no supplies and no hope, <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> .</p><p></p><p>Lastly... I only want people who can commit to posting at bare minimum once every two days, and I would prefer once a day. Four to six people is probably about the size I will take, though it may be more or less depending on how much I like or dislike the character proposals.</p></blockquote><p></p>
[QUOTE="Kaodi, post: 5718100, member: 1231"] I have been thinking about running something for a while, particular something inspired by Kingmaker. However... If I do end up running this game, it is not going to be using the Kingmaker rules. Here is what I am thinking. Actually, before I say what I am thinking, I encourage you to look for a pair of games on [url=http://www.kongregate.com]Kongregate: Play free games online[/url] called Rebuild and Rebuild 2, which focus on a group of survivors in a zombie infested town that retake it block by block. This is sort of what I am thinking about for this game, or rather it is part of the inspiration at least. As for the setting of the game: As far as you can guess the entire world has been enveloped by a plague of zombies. The plague is so terrible in fact that the gods of this world have abandoned hope of saving it and have turned their gaze elsewhere entirely. Your group of survivors find themselves almost smack in the middle of a sprawling metropolis. Escape into the wilderness holds little promise, as the animals have succumb to the plague as well, thus while the city is infested, it at least offers hiding places, walls, and some supplies. Most wildlife is of the sort we would be familiar with. Extraordinary creatures are often few and far between, and are commonly unique. Who knows if any still live. As for character creation... Everyone must be human. Other races may exist, but if they do, they do not exist here. I am not sure whether I will even introduce other humanoids. Abilities are derived using 10 points. Zombie apocalypses, after all, are about survivors and attrition, not epic heroes. As well, you may choose to have one ability score be 8 or 9, but the rest must be 10 or higher. Classes allowed are the alchemist, barbarian, cavalier, fighter, magus, monk, rogue, and wizard. Others may become available later on. The main thing here is in addition to divine power being severely curtailed, I do not want there to be any classes that get spells known automatically, or be able to cast spontaneously. In fact, one change for alchemist, magus, and wizard is that they do not gain new spells known automatically at level up. Spells should feel like a valuable treasure in this game. Also, any spells you have in the beginning should come from the Core Rulebook and the Advanced Player's Guide. And do not take Eschew Materials. I ask that for this game you only use material found the actual Pathfinder Reference Document found on Paizo's website. New characters start at level 1. That goes for replacement characters as well. In terms of equipment... It should be sparse. Characters are assumed to have been surviving here for a while before the game starts, so potentially have had access to a lot of free stuff. However, they are also assumed to have survived by having been speedy and mobile. So rule number one is that whatever equipment a new character has must constitute no more than a light load or reduce their speed below 30 ft. No magical or masterwork items, and you may have no " combat gear " type items (edit: meaning expendables found under special substances and items), nor anything that helps healing. And no food. Otherwise, I think it is pretty much free game, though if I think anyone has stuff that feels inappropriate I may ask them to change it. Basically you should be equipped as if you lived on the run in a Hell hole where there were no supplies and no hope, ;) . Lastly... I only want people who can commit to posting at bare minimum once every two days, and I would prefer once a day. Four to six people is probably about the size I will take, though it may be more or less depending on how much I like or dislike the character proposals. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
City of the Dead: A Zombie Apocalypse (Recruiting?)
Top