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<blockquote data-quote="TheOmnibusDriver" data-source="post: 5737459" data-attributes="member: 6685635"><p>Splendid - I may have to wrap up final details and check all of my math tomorrow (pending a general air of approval, of course), but I will update this post as the process comes along.</p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">[sblock=Dr. Horace Yarrow]</span></p><p><span style="font-family: 'Courier New'">[sblock=Game Info]Race: Human</span></p><p><span style="font-family: 'Courier New'">Class: Wizard (Necromancer)</span></p><p><span style="font-family: 'Courier New'">Level: 1</span></p><p><span style="font-family: 'Courier New'">Alignment: Lawful Neutral</span></p><p><span style="font-family: 'Courier New'">Languages: Abyssal, Common, Draconic, Infernal</span></p><p><span style="font-family: 'Courier New'">Deity: None[/sblock]</span></p><p><span style="font-family: 'Courier New'">[sblock=Abilities]STR: 8 (-1)</span></p><p><span style="font-family: 'Courier New'">DEX: 13 (+1)</span></p><p><span style="font-family: 'Courier New'">CON: 10 (+0)</span></p><p><span style="font-family: 'Courier New'">INT: 17 (+3)</span></p><p><span style="font-family: 'Courier New'">WIS: 12 (+1)</span></p><p><span style="font-family: 'Courier New'">CHA: 10 (+0)[/sblock]</span></p><p><span style="font-family: 'Courier New'">[sblock=Combat]HP: 7 = [1d6=6] + 0 (CON) + 0 (misc) + 1 (favored class)</span></p><p><span style="font-family: 'Courier New'">AC: 11 = 10 + 0 (armor) + 0 (shield) + 1 (DEX) + 0 (misc)</span></p><p><span style="font-family: 'Courier New'">AC Touch: 11 = 10 + 1 (DEX) + (misc)</span></p><p><span style="font-family: 'Courier New'">AC Flatfooted: 10 = 10 + 0 (armor) + 0 (shield) + 0 (misc)</span></p><p><span style="font-family: 'Courier New'">INIT: +1 = +1 (DEX) + 0 (misc)</span></p><p><span style="font-family: 'Courier New'">BAB: +0 = +0 (list class)</span></p><p><span style="font-family: 'Courier New'">CMB: -1 = -1 (STR) + 0 (BAB)</span></p><p><span style="font-family: 'Courier New'">CMD: 10 = 10 – 1 (STR) + 1 (DEX) + 0 (BAB)</span></p><p><span style="font-family: 'Courier New'">Fort: +0 = +0 (base) + 0 (CON)</span></p><p><span style="font-family: 'Courier New'">Reflex: +1 = +0 (base) + 1 (DEX)</span></p><p><span style="font-family: 'Courier New'">Will: +3 = +2 (base) + 1 (WIS)</span></p><p><span style="font-family: 'Courier New'">Speed: 30 ft.</span></p><p><span style="font-family: 'Courier New'">Damage Reduction: 0</span></p><p><span style="font-family: 'Courier New'">Spell Resistance: 0</span></p><p><span style="font-family: 'Courier New'">Spell Failure: 0%[/sblock]</span></p><p><span style="font-family: 'Courier New'">[sblock=Weapon Stats]Mwk Lancet (Dagger) (melee): +0 = +0 (BAB) -1 (STR) +1 (MWK) / DMG = 1d4-1 (P or S), CRIT 19-20/x2[/sblock]</span></p><p><span style="font-family: 'Courier New'">[sblock=Racial Traits]* +2 Intelligence</span></p><p><span style="font-family: 'Courier New'">* Medium size</span></p><p><span style="font-family: 'Courier New'">* 30 ft. speed</span></p><p><span style="font-family: 'Courier New'">* 1 bonus feat</span></p><p><span style="font-family: 'Courier New'">* 1 bonus skill rank per level[/sblock]</span></p><p><span style="font-family: 'Courier New'">[sblock=Class Features]<strong>Arcane Bond</strong></span></p><p><span style="font-family: 'Courier New'">Bonded Lancet. Allows casting of one bonus spell per day. The spell cannot be of an opposition school, and cannot be modified by metamagic feats. Casting a spell without the weapon wielding requires a DC 20 + spell level concentration check, or else the spell will be lost.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"><strong>Arcane School</strong></span></p><p><span style="font-family: 'Courier New'">Specialty School: Necromancy.</span></p><p><span style="font-family: 'Courier New'">Opposition Schools: Conjuration, Evocation.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">1 additional necromancy spell of each level (1st - 9th) may be prepared and cast per day. Conjuration and evocation spells require two spell slots of their level to prepare, and there is a -4 penalty against creating items that require spells from these schools.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">In addition, the following powers are granted...</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"><em>Power over Undead (Su)</em>: Receive Turn Undead as a bonus feat. This ability can be used 6/day, Will save DC 10.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"><em>Grave Touch (Sp)</em>: Can make a melee touch attack that causes a creature to become shaken for 1 round 6/day. If a shaken creature has fewer HD than your wizard level, it becomes frightened for one round. </span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"><strong>Cantrips</strong></span></p><p><span style="font-family: 'Courier New'">3 0-level spells can be prepared and cast per day. The spells are not expended upon casting, and can be recast.[/sblock]</span></p><p><span style="font-family: 'Courier New'">[sblock=Feats & Traits]Feats:</span></p><p><span style="font-family: 'Courier New'">Human: Combat Casting</span></p><p><span style="font-family: 'Courier New'">Wizard School: Turn Undead</span></p><p><span style="font-family: 'Courier New'">Wizard 1: Scribe Scroll</span></p><p><span style="font-family: 'Courier New'">Level 1: Spell Focus (necromancy)</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Traits:</span></p><p><span style="font-family: 'Courier New'">a) Caretaker</span></p><p><span style="font-family: 'Courier New'">* Father was a physician, often helped with basic patient care.</span></p><p><span style="font-family: 'Courier New'">b) Anatomist</span></p><p><span style="font-family: 'Courier New'">* Trained as a physician and surgeon, with a later focus on necromancy.[/sblock]</span></p><p><span style="font-family: 'Courier New'">[sblock=Skills]Skill Ranks: 06 = [02 (class) + 03 (INT)] x 01 (LvL) + 01 (race) + 00 (Favored Class)</span></p><p><span style="font-family: 'Courier New'">Max Ranks: 01 </span></p><p><span style="font-family: 'Courier New'">ACP: -0</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Skills:</span></p><p><span style="font-family: 'Courier New'">() = class skill</span></p><p><span style="font-family: 'Courier New'">^ = trained only</span></p><p><span style="font-family: 'Courier New'">[code]</span></p><p><span style="font-family: 'Courier New'">Total Stat Rank CS Misc ACP</span></p><p><span style="font-family: 'Courier New'">+00 = Acrobatics +01 +00 +0 +00 -0 DEX</span></p><p><span style="font-family: 'Courier New'">+00 = Appraise() +03 +00 +0 +00 INT</span></p><p><span style="font-family: 'Courier New'">+00 = Bluff +00 +00 +0 +00 CHA</span></p><p><span style="font-family: 'Courier New'">+00 = Climb -01 +00 +0 +00 -0 STR</span></p><p><span style="font-family: 'Courier New'">+07 = Craft:alchemy() +03 +01 +3 +00 INT</span></p><p><span style="font-family: 'Courier New'">+00 = Diplomacy +00 +00 +0 +00 CHA</span></p><p><span style="font-family: 'Courier New'">+na = Disable Device^ +01 +00 +0 +00 -0 DEX</span></p><p><span style="font-family: 'Courier New'">+00 = Disguise +00 +00 +0 +00 CHA</span></p><p><span style="font-family: 'Courier New'">+00 = Escape Artist +01 +00 +0 +00 -0 DEX</span></p><p><span style="font-family: 'Courier New'">+00 = Fly() +01 +00 +0 +00 -0 DEX</span></p><p><span style="font-family: 'Courier New'">+na = Handle Animal^ +01 +00 +0 +00 CHA</span></p><p><span style="font-family: 'Courier New'">+06 = Heal +01 +01 +3 +01 WIS</span></p><p><span style="font-family: 'Courier New'">+00 = Intimidate +00 +00 +0 +00 CHA</span></p><p><span style="font-family: 'Courier New'">+07 = Know:Arcana^() +03 +01 +3 +00 INT</span></p><p><span style="font-family: 'Courier New'">+na = Know:Dungeon^() +03 +00 +0 +00 INT</span></p><p><span style="font-family: 'Courier New'">+na = Know:Engineering^() +03 +00 +0 +00 INT</span></p><p><span style="font-family: 'Courier New'">+na = Know:Geography^() +03 +00 +0 +00 INT</span></p><p><span style="font-family: 'Courier New'">+na = Know:History^() +03 +00 +0 +00 INT</span></p><p><span style="font-family: 'Courier New'">+na = Know:Local^() +03 +00 +0 +00 INT</span></p><p><span style="font-family: 'Courier New'">+07 = Know:Nature^() +03 +01 +3 +00 INT</span></p><p><span style="font-family: 'Courier New'">+na = Know:Nobility^() +03 +00 +0 +00 INT</span></p><p><span style="font-family: 'Courier New'">+na = Know:Planes^() +03 +00 +0 +00 INT</span></p><p><span style="font-family: 'Courier New'">+07 = Know:Religion^() +03 +01 +3 +00 INT</span></p><p><span style="font-family: 'Courier New'">+na = Linguistics^() +03 +00 +0 +00 INT</span></p><p><span style="font-family: 'Courier New'">+00 = Perception +01 +00 +0 +00 WIS</span></p><p><span style="font-family: 'Courier New'">+00 = Perform:_____ +00 +00 +0 +00 CHA</span></p><p><span style="font-family: 'Courier New'">+na = Profession^():_____ +01 +00 +0 +00 WIS</span></p><p><span style="font-family: 'Courier New'">+00 = Ride +01 +00 +0 +00 -0 DEX</span></p><p><span style="font-family: 'Courier New'">+00 = Sense Motive +01 +00 +0 +00 WIS</span></p><p><span style="font-family: 'Courier New'">+na = Sleight of Hand^ +01 +00 +0 +00 -0 DEX</span></p><p><span style="font-family: 'Courier New'">+07 = Spellcraft^() +03 +01 +3 +00 INT</span></p><p><span style="font-family: 'Courier New'">+00 = Stealth +01 +00 +0 +00 -0 DEX</span></p><p><span style="font-family: 'Courier New'">+00 = Survival +01 +00 +0 +00 WIS</span></p><p><span style="font-family: 'Courier New'">+00 = Swim -01 +00 +0 +00 -0 STR</span></p><p><span style="font-family: 'Courier New'">+na = Use Magic Device^ +00 +00 +0 +00 CHA</span></p><p><span style="font-family: 'Courier New'">[/code][/sblock]</span></p><p><span style="font-family: 'Courier New'">[sblock=Spellcasting]TO BE COMPLETED[/sblock]</span></p><p><span style="font-family: 'Courier New'">[sblock=Equipment]TO BE COMPLETED[/sblock]</span></p><p><span style="font-family: 'Courier New'">[sblock=Details]TO BE COMPLETED[/sblock]</span></p><p><span style="font-family: 'Courier New'">[sblock=Background]TO BE COMPLETED[/sblock]</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">[/sblock]</span></p><p><span style="font-family: 'Courier New'"></span></p></blockquote><p></p>
[QUOTE="TheOmnibusDriver, post: 5737459, member: 6685635"] Splendid - I may have to wrap up final details and check all of my math tomorrow (pending a general air of approval, of course), but I will update this post as the process comes along. [FONT=Courier New] [sblock=Dr. Horace Yarrow] [sblock=Game Info]Race: Human Class: Wizard (Necromancer) Level: 1 Alignment: Lawful Neutral Languages: Abyssal, Common, Draconic, Infernal Deity: None[/sblock] [sblock=Abilities]STR: 8 (-1) DEX: 13 (+1) CON: 10 (+0) INT: 17 (+3) WIS: 12 (+1) CHA: 10 (+0)[/sblock] [sblock=Combat]HP: 7 = [1d6=6] + 0 (CON) + 0 (misc) + 1 (favored class) AC: 11 = 10 + 0 (armor) + 0 (shield) + 1 (DEX) + 0 (misc) AC Touch: 11 = 10 + 1 (DEX) + (misc) AC Flatfooted: 10 = 10 + 0 (armor) + 0 (shield) + 0 (misc) INIT: +1 = +1 (DEX) + 0 (misc) BAB: +0 = +0 (list class) CMB: -1 = -1 (STR) + 0 (BAB) CMD: 10 = 10 – 1 (STR) + 1 (DEX) + 0 (BAB) Fort: +0 = +0 (base) + 0 (CON) Reflex: +1 = +0 (base) + 1 (DEX) Will: +3 = +2 (base) + 1 (WIS) Speed: 30 ft. Damage Reduction: 0 Spell Resistance: 0 Spell Failure: 0%[/sblock] [sblock=Weapon Stats]Mwk Lancet (Dagger) (melee): +0 = +0 (BAB) -1 (STR) +1 (MWK) / DMG = 1d4-1 (P or S), CRIT 19-20/x2[/sblock] [sblock=Racial Traits]* +2 Intelligence * Medium size * 30 ft. speed * 1 bonus feat * 1 bonus skill rank per level[/sblock] [sblock=Class Features][B]Arcane Bond[/B] Bonded Lancet. Allows casting of one bonus spell per day. The spell cannot be of an opposition school, and cannot be modified by metamagic feats. Casting a spell without the weapon wielding requires a DC 20 + spell level concentration check, or else the spell will be lost. [B]Arcane School[/B] Specialty School: Necromancy. Opposition Schools: Conjuration, Evocation. 1 additional necromancy spell of each level (1st - 9th) may be prepared and cast per day. Conjuration and evocation spells require two spell slots of their level to prepare, and there is a -4 penalty against creating items that require spells from these schools. In addition, the following powers are granted... [I]Power over Undead (Su)[/I]: Receive Turn Undead as a bonus feat. This ability can be used 6/day, Will save DC 10. [I]Grave Touch (Sp)[/I]: Can make a melee touch attack that causes a creature to become shaken for 1 round 6/day. If a shaken creature has fewer HD than your wizard level, it becomes frightened for one round. [B]Cantrips[/B] 3 0-level spells can be prepared and cast per day. The spells are not expended upon casting, and can be recast.[/sblock] [sblock=Feats & Traits]Feats: Human: Combat Casting Wizard School: Turn Undead Wizard 1: Scribe Scroll Level 1: Spell Focus (necromancy) Traits: a) Caretaker * Father was a physician, often helped with basic patient care. b) Anatomist * Trained as a physician and surgeon, with a later focus on necromancy.[/sblock] [sblock=Skills]Skill Ranks: 06 = [02 (class) + 03 (INT)] x 01 (LvL) + 01 (race) + 00 (Favored Class) Max Ranks: 01 ACP: -0 Skills: () = class skill ^ = trained only [code] Total Stat Rank CS Misc ACP +00 = Acrobatics +01 +00 +0 +00 -0 DEX +00 = Appraise() +03 +00 +0 +00 INT +00 = Bluff +00 +00 +0 +00 CHA +00 = Climb -01 +00 +0 +00 -0 STR +07 = Craft:alchemy() +03 +01 +3 +00 INT +00 = Diplomacy +00 +00 +0 +00 CHA +na = Disable Device^ +01 +00 +0 +00 -0 DEX +00 = Disguise +00 +00 +0 +00 CHA +00 = Escape Artist +01 +00 +0 +00 -0 DEX +00 = Fly() +01 +00 +0 +00 -0 DEX +na = Handle Animal^ +01 +00 +0 +00 CHA +06 = Heal +01 +01 +3 +01 WIS +00 = Intimidate +00 +00 +0 +00 CHA +07 = Know:Arcana^() +03 +01 +3 +00 INT +na = Know:Dungeon^() +03 +00 +0 +00 INT +na = Know:Engineering^() +03 +00 +0 +00 INT +na = Know:Geography^() +03 +00 +0 +00 INT +na = Know:History^() +03 +00 +0 +00 INT +na = Know:Local^() +03 +00 +0 +00 INT +07 = Know:Nature^() +03 +01 +3 +00 INT +na = Know:Nobility^() +03 +00 +0 +00 INT +na = Know:Planes^() +03 +00 +0 +00 INT +07 = Know:Religion^() +03 +01 +3 +00 INT +na = Linguistics^() +03 +00 +0 +00 INT +00 = Perception +01 +00 +0 +00 WIS +00 = Perform:_____ +00 +00 +0 +00 CHA +na = Profession^():_____ +01 +00 +0 +00 WIS +00 = Ride +01 +00 +0 +00 -0 DEX +00 = Sense Motive +01 +00 +0 +00 WIS +na = Sleight of Hand^ +01 +00 +0 +00 -0 DEX +07 = Spellcraft^() +03 +01 +3 +00 INT +00 = Stealth +01 +00 +0 +00 -0 DEX +00 = Survival +01 +00 +0 +00 WIS +00 = Swim -01 +00 +0 +00 -0 STR +na = Use Magic Device^ +00 +00 +0 +00 CHA [/code][/sblock] [sblock=Spellcasting]TO BE COMPLETED[/sblock] [sblock=Equipment]TO BE COMPLETED[/sblock] [sblock=Details]TO BE COMPLETED[/sblock] [sblock=Background]TO BE COMPLETED[/sblock] [/sblock] [/FONT] [/QUOTE]
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