I'm gonna start a new normal-magic but very-low-magic-item campaign, and I'm faced with the problem of BABs that increase with level, but ACs that don't. With few magic items available, everything the players face will eventually be able to hit them all the time. I figure a class defense bonus is the way to go, as this is what low-magic-item systems use (Star Wars, Spycraft, Wheel of Time). But, I don't like the way it's presented in Unearthed Arcana. I can already see Wizards taking one level of Fighter just for the +4 AC boost. This would be... unacceptable.
So, is a class defense bonus the way to go? If not, can you suggest anything else? And if so, what equation would you (or do you) use to calculate it?
Thanks!
So, is a class defense bonus the way to go? If not, can you suggest anything else? And if so, what equation would you (or do you) use to calculate it?
Thanks!