I'm of the complete opposite mindset: no benefit without drawback.Considering how much wailing and gnashing of teeth there was over the ability score penalties in Volo's Guide to Monsters, I don't think today's gamers react to downsides very well (I'm pretty sure I've seen the goblin and kobold in Volo's Guide described as "literally unplayable" because they have ability score penalties).
Best to avoid penalties in future designs.
Considering how much wailing and gnashing of teeth there was over the ability score penalties in Volo's Guide to Monsters, I don't think today's gamers react to downsides very well (I'm pretty sure I've seen the goblin and kobold in Volo's Guide described as "literally unplayable" because they have ability score penalties).
Best to avoid penalties in future designs.
MtG is a single player game.
I'm of the complete opposite mindset: no benefit without drawback.
Ability scores are a perfect example. There should be a baseline (usually Human) and every other race is compared to that for each stat and given a racial bonus, or penalty, or neither. Ideally the bonuses and penalties for each race more or less cancel off, unless one actually wants the races to start with greater or lesser overall ability power.
And if people can't handle downsides now and then: tough.
No, but it doesn't make sense that all the clumsy Elves and non-sturdy Dwarves would be the ones to go adventuring, does it?I don't agree with racial bonuses and penalties to attributes though. I don't think it adds anything to the game to encourage players to play specific races for specific classes.
Even if we want to agree that elves (in general) have high dexterity, and dwarves (in general) have high constitution, adventurers are not average representatives of their races.
Cool idea!But back on topic, I've always wanted to play a monk with Blindsight who is also actually blind. I homebrewed a subclass for it, somewhere in this forum. "Way of Four Senses" I think I called it.
In another thread we spent some time discussing the merits and flaws of the Barbarian's Frenzy ability from 5e. I don't want to rehash that whole conversation, but it did strike me as odd that the Frenzy feature has a significant benefit, and a scaling penalty depending on number of times it is used. More specifically, that it appears to be the ONLY instance where the 5e designers did this. With that in mind, how would the community feel about more class features using this type of model in future editions?
I think the developers have been pretty clear why they didn’t include drawbacks in character classes.
Try this out, in MTG black decks often use sacrificing life or creatures to power their best tricks.
I'm of the complete opposite mindset: no benefit without drawback.
Ability scores are a perfect example. There should be a baseline (usually Human) and every other race is compared to that for each stat and given a racial bonus, or penalty, or neither. Ideally the bonuses and penalties for each race more or less cancel off, unless one actually wants the races to start with greater or lesser overall ability power.
And if people can't handle downsides now and then: tough.