CapnZapp
Legend
One thing I feel is lacking as a DM resource is a overview of class capabilities.
Unless you play a certain class (perhaps more than once, trying different builds) or plow through the powers listings (a very dry read), it's almost impossible to get a grasp on what characters of each class actually can do.
Is the class about forced movement? Area effects? Melee? Ranged? Teleportation? Huge damage? Which conditions? Which defenses? And so on, and so on...
It would really help if each class and tier got a short paragraph describing its signature capabilities.
Not the general fluff you can read in the class intro but a condensed summary of the possible powers at each tier. Something that gives the reader a general idea of what kind of powers he will encounter when adding a PC from that class to play (as a player or as a DM).
Some powers otherwise come almost as a surprise given how the introductory writeup of each class can only cover the most general points. Learning that a class is a "primal striker" can only tell you so much...
Unless you play a certain class (perhaps more than once, trying different builds) or plow through the powers listings (a very dry read), it's almost impossible to get a grasp on what characters of each class actually can do.
Is the class about forced movement? Area effects? Melee? Ranged? Teleportation? Huge damage? Which conditions? Which defenses? And so on, and so on...
It would really help if each class and tier got a short paragraph describing its signature capabilities.
Not the general fluff you can read in the class intro but a condensed summary of the possible powers at each tier. Something that gives the reader a general idea of what kind of powers he will encounter when adding a PC from that class to play (as a player or as a DM).
Some powers otherwise come almost as a surprise given how the introductory writeup of each class can only cover the most general points. Learning that a class is a "primal striker" can only tell you so much...
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