So, the Clay Golem's hit point drain on its slam attacks doesn't come back with a rest like other hit point drain abilities we've seen, requiring a restoration or such.
How does the EN World community feel about this?
How does the EN World community feel about this?
Pretty good, thanks!
I am more irritated by the fact they kept its haste Ability as taking up an Action, so it actually ends up with less attacks when it uses it...
Well, since the effect last until the end of its next turn,it is still useful. The number of attacks balanced out over 2 turns. Without haste, you can use 2 multiattack action (4slams). With it, you get slam on the turn you use haste and 3 slam (multiattack and bonus slam) on the next turn. Plus you get AC and dex bonus. It gets even better if you can't reach the PCs during the first turn.
Where's the stat block people are referring to?I thought I'd link the source material, in case anyone was wondering where we were getting these.
http://dnd.wizards.com/articles/features/excerpt-golems