Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Cleansing Flame of Kossuth, new Cleric Domain
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scott Steven Bell" data-source="post: 7222537" data-attributes="member: 6874408"><p>Cleric Domain of Kossuth, The Cleansing Flame</p><p></p><p></p><p>Cleric's of Kossuth believe that they are here to cleanse the world. To cleanse the world of corruption and blight may mean to burn down a forest so that new life may spring forth or bring a great city to ash so that nature may start a new. Kossuth as an elemmental diety cares little for what his clerics do as long as they bring flame to the world in his name.</p><p></p><p></p><p>Flame kissed steel; You may wear any armor that is touched by flame (ie ..forged in fire). </p><p></p><p>Domain spells</p><p>0 level) produce flame, shillelagh</p><p>ist level) burning hands, feirie fire</p><p>2nd level) flame blade, flaming sphere</p><p>3rd level) fireball, protection from fire</p><p>4th level) fire shield, wall of fire</p><p>5th level), flame strike, conjure elemental (fire only)</p><p></p><p>Channel Divinity: Heat metal</p><p>Starting at 2nd level as an action choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends (1 minute concentration), you can use a bonus action on each of your subsequent turns to cause this damage again.</p><p>If a creature is holding or wearing the object and takes damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls or ability checks until the start of your next turn.</p><p>The damage increases by 1d8 for every two cleric levels 2nd.</p><p></p><p>Skin of Kossuth; At 6th level you gain resistance to fire. As a reaction you can share this resistance for one round to allies up to your maximum wisdom modifier. Sharing of your resistance in this way lasts until your next turn. This is useable once per short rest.</p><p></p><p>Kossuth's Mercy; At level 8 you may add your wisdom modifier to the damage of any spell of the "fire" type.</p><p></p><p>Avatar of Flame; At level 17 you may manifest certain aspects of a fire elemental once a day. This power may be activated once per long rest and last no longer than 1 minute. You can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the Avatar or hits it with a melee Attack while within 5 ft. of it takes 2d10 fire damage. In addition, the Avatar can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 2d10 fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 1d10 fire damage at the start of each of its turns. If the Avatar wishes they may make two bare handed touch attacks causing an additional 2d10+ wisdom modifier in fire damage. You are also immune to fire while this effect is going.</p><p>Illumination: The Avatar sheds bright light in a 30-foot radius and dim light in an additional 30 ft.</p><p>Water Susceptibility: For every 5 ft. the Avatar moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.</p></blockquote><p></p>
[QUOTE="Scott Steven Bell, post: 7222537, member: 6874408"] Cleric Domain of Kossuth, The Cleansing Flame Cleric's of Kossuth believe that they are here to cleanse the world. To cleanse the world of corruption and blight may mean to burn down a forest so that new life may spring forth or bring a great city to ash so that nature may start a new. Kossuth as an elemmental diety cares little for what his clerics do as long as they bring flame to the world in his name. Flame kissed steel; You may wear any armor that is touched by flame (ie ..forged in fire). Domain spells 0 level) produce flame, shillelagh ist level) burning hands, feirie fire 2nd level) flame blade, flaming sphere 3rd level) fireball, protection from fire 4th level) fire shield, wall of fire 5th level), flame strike, conjure elemental (fire only) Channel Divinity: Heat metal Starting at 2nd level as an action choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends (1 minute concentration), you can use a bonus action on each of your subsequent turns to cause this damage again. If a creature is holding or wearing the object and takes damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls or ability checks until the start of your next turn. The damage increases by 1d8 for every two cleric levels 2nd. Skin of Kossuth; At 6th level you gain resistance to fire. As a reaction you can share this resistance for one round to allies up to your maximum wisdom modifier. Sharing of your resistance in this way lasts until your next turn. This is useable once per short rest. Kossuth's Mercy; At level 8 you may add your wisdom modifier to the damage of any spell of the "fire" type. Avatar of Flame; At level 17 you may manifest certain aspects of a fire elemental once a day. This power may be activated once per long rest and last no longer than 1 minute. You can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the Avatar or hits it with a melee Attack while within 5 ft. of it takes 2d10 fire damage. In addition, the Avatar can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 2d10 fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 1d10 fire damage at the start of each of its turns. If the Avatar wishes they may make two bare handed touch attacks causing an additional 2d10+ wisdom modifier in fire damage. You are also immune to fire while this effect is going. Illumination: The Avatar sheds bright light in a 30-foot radius and dim light in an additional 30 ft. Water Susceptibility: For every 5 ft. the Avatar moves in water, or for every gallon of water splashed on it, it takes 1 cold damage. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Cleansing Flame of Kossuth, new Cleric Domain
Top