Scott Steven Bell
First Post
Cleric Domain of Kossuth, The Cleansing Flame
Cleric's of Kossuth believe that they are here to cleanse the world. To cleanse the world of corruption and blight may mean to burn down a forest so that new life may spring forth or bring a great city to ash so that nature may start a new. Kossuth as an elemmental diety cares little for what his clerics do as long as they bring flame to the world in his name.
Flame kissed steel; You may wear any armor that is touched by flame (ie ..forged in fire).
Domain spells
0 level) produce flame, shillelagh
ist level) burning hands, feirie fire
2nd level) flame blade, flaming sphere
3rd level) fireball, protection from fire
4th level) fire shield, wall of fire
5th level), flame strike, conjure elemental (fire only)
Channel Divinity: Heat metal
Starting at 2nd level as an action choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends (1 minute concentration), you can use a bonus action on each of your subsequent turns to cause this damage again.
If a creature is holding or wearing the object and takes damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls or ability checks until the start of your next turn.
The damage increases by 1d8 for every two cleric levels 2nd.
Skin of Kossuth; At 6th level you gain resistance to fire. As a reaction you can share this resistance for one round to allies up to your maximum wisdom modifier. Sharing of your resistance in this way lasts until your next turn. This is useable once per short rest.
Kossuth's Mercy; At level 8 you may add your wisdom modifier to the damage of any spell of the "fire" type.
Avatar of Flame; At level 17 you may manifest certain aspects of a fire elemental once a day. This power may be activated once per long rest and last no longer than 1 minute. You can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the Avatar or hits it with a melee Attack while within 5 ft. of it takes 2d10 fire damage. In addition, the Avatar can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 2d10 fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 1d10 fire damage at the start of each of its turns. If the Avatar wishes they may make two bare handed touch attacks causing an additional 2d10+ wisdom modifier in fire damage. You are also immune to fire while this effect is going.
Illumination: The Avatar sheds bright light in a 30-foot radius and dim light in an additional 30 ft.
Water Susceptibility: For every 5 ft. the Avatar moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.
Cleric's of Kossuth believe that they are here to cleanse the world. To cleanse the world of corruption and blight may mean to burn down a forest so that new life may spring forth or bring a great city to ash so that nature may start a new. Kossuth as an elemmental diety cares little for what his clerics do as long as they bring flame to the world in his name.
Flame kissed steel; You may wear any armor that is touched by flame (ie ..forged in fire).
Domain spells
0 level) produce flame, shillelagh
ist level) burning hands, feirie fire
2nd level) flame blade, flaming sphere
3rd level) fireball, protection from fire
4th level) fire shield, wall of fire
5th level), flame strike, conjure elemental (fire only)
Channel Divinity: Heat metal
Starting at 2nd level as an action choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends (1 minute concentration), you can use a bonus action on each of your subsequent turns to cause this damage again.
If a creature is holding or wearing the object and takes damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls or ability checks until the start of your next turn.
The damage increases by 1d8 for every two cleric levels 2nd.
Skin of Kossuth; At 6th level you gain resistance to fire. As a reaction you can share this resistance for one round to allies up to your maximum wisdom modifier. Sharing of your resistance in this way lasts until your next turn. This is useable once per short rest.
Kossuth's Mercy; At level 8 you may add your wisdom modifier to the damage of any spell of the "fire" type.
Avatar of Flame; At level 17 you may manifest certain aspects of a fire elemental once a day. This power may be activated once per long rest and last no longer than 1 minute. You can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the Avatar or hits it with a melee Attack while within 5 ft. of it takes 2d10 fire damage. In addition, the Avatar can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 2d10 fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 1d10 fire damage at the start of each of its turns. If the Avatar wishes they may make two bare handed touch attacks causing an additional 2d10+ wisdom modifier in fire damage. You are also immune to fire while this effect is going.
Illumination: The Avatar sheds bright light in a 30-foot radius and dim light in an additional 30 ft.
Water Susceptibility: For every 5 ft. the Avatar moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.
Last edited: