GuardianLurker
Adventurer
The only real problem I can see is if your more powerful monsters have a "requires magic to damage" flag set; then things get really nasty, as every attack is a sacrificial one.
Also, to counterbalance the table-flipping, you might want to provide "Ancient Magics" item versions of their gear - perhaps with their appearances remixed. The trait might looking something like:
Ancient Magics: A magic item with this trait cannot be attuned if the character is also attuned to a non-Ancient Magics item. When attuning an Ancient Magics item, the character takes 1d10 damage unless they succeed at a DC 10 Charisma saving throw. If they succeed at this saving throw three times in succession, they no longer take damage from this item during attunement.
Also, to counterbalance the table-flipping, you might want to provide "Ancient Magics" item versions of their gear - perhaps with their appearances remixed. The trait might looking something like:
Ancient Magics: A magic item with this trait cannot be attuned if the character is also attuned to a non-Ancient Magics item. When attuning an Ancient Magics item, the character takes 1d10 damage unless they succeed at a DC 10 Charisma saving throw. If they succeed at this saving throw three times in succession, they no longer take damage from this item during attunement.