WarpedAcorn
First Post
The Gods in my world grant Divine Magic. If a Cleric is casting a spell, its through the power of a Deity. The Gods are empowered by belief, so granting power to certain chosen warriors to spread their belief on the Material Plane is a means to grow stronger. In a way, Warlocks and Clerics are similar in my mind in that they have made a "pact" with a more powerful being (generally speaking of course).
While I do understand Defcon1's point about letting the player find his own way to worship...there does need to be a line. If the player chose to worship Gruumsh by planting a flower garden, do you think Grummsh would be pleased with this? At some point, the Cleric will need to follow some of the beliefs and tenets of the God they have chosen to be a vessel of.
Regardless, as I mentioned previously, I've chosen to shelf this issue. After discussing it here and thinking more I don't see it being an issue with the 2 specific players. It will bug me, but we play so infrequently (and due to recent developments maybe even less frequently) that its not worth pursuing unless some dynamics change.
While I do understand Defcon1's point about letting the player find his own way to worship...there does need to be a line. If the player chose to worship Gruumsh by planting a flower garden, do you think Grummsh would be pleased with this? At some point, the Cleric will need to follow some of the beliefs and tenets of the God they have chosen to be a vessel of.
Regardless, as I mentioned previously, I've chosen to shelf this issue. After discussing it here and thinking more I don't see it being an issue with the 2 specific players. It will bug me, but we play so infrequently (and due to recent developments maybe even less frequently) that its not worth pursuing unless some dynamics change.