Chimera
First Post
Nice idea Pbartender.
In my games, I have extensive house rules to cover a No Spell Books and Very Few Material Components environment. As opposed to the "yes we have spell books and components but we never bother to think about them or deal with them in actual game play" that I've come across in most games I've played in.
On the original subject...
I'm thinking that I will limit the spells available to a Cleric based on his or her sect. For example, The Goddess (aka Helas), being a minor goddess of healing, nature and mid-wifery, probably won't be granting any cause wounds spells. The Goddess of Peace (whose clerics are pacifists) are unlikely to be granted Magic Weapon or damaging spells.
Likewise I can't see a cleric of a Good god granted Curse Water or a cleric of an Evil god granted Bless Water. The Goddess of the Night isn't likely to grant Light or Searing Light just as the Sun God isn't likely to be granting Darkness.
Etcetera.
In my games, I have extensive house rules to cover a No Spell Books and Very Few Material Components environment. As opposed to the "yes we have spell books and components but we never bother to think about them or deal with them in actual game play" that I've come across in most games I've played in.
On the original subject...
I'm thinking that I will limit the spells available to a Cleric based on his or her sect. For example, The Goddess (aka Helas), being a minor goddess of healing, nature and mid-wifery, probably won't be granting any cause wounds spells. The Goddess of Peace (whose clerics are pacifists) are unlikely to be granted Magic Weapon or damaging spells.
Likewise I can't see a cleric of a Good god granted Curse Water or a cleric of an Evil god granted Bless Water. The Goddess of the Night isn't likely to grant Light or Searing Light just as the Sun God isn't likely to be granting Darkness.
Etcetera.