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Clerics and Wisdom
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<blockquote data-quote="procproc" data-source="post: 6863202" data-attributes="member: 6791328"><p>I know that first comment was mostly tongue-in-cheek, but really, I think that's most of the reason for it -- tradition and the fact that that's what the rules say. I don't know that there's really a great non-self-justifying reason for Wisdom beyond "Wisdom is the Cleric casting stat, so it's the stat Clerics use for casting." </p><p></p><p></p><p></p><p>I think you missed Eldritch Knight under Int, though granted, that's just a subclass, and not one that demands much of Int. (Though that's arguably true of Rangers and Paladins as well.) </p><p></p><p>And I also agree at a game design level that we don't really need more Chr-based casters. It's kind of jarring to me that Chr is much more the attribute associated with arcane casters in 5e than Int is. </p><p></p><p></p><p></p><p>True, but we're really talking about internal consistency. If you tell me Fireballs in your game deal cold damage, that's fine -- but I want to know the reason. As others have pointed out in this thread, it doesn't completely make sense that Str governs melee to-hit and damage, but it's enough of an abstraction that you can kind of nod along in agreement, and the physical stats make some intuitive sense. </p><p></p><p>If you're working with the idea of a bookish scholarly wizard, Int for wizard casting looks pretty reasonable, as does Chr for a performer bard. But Wisdom is pretty hard to define as a quality, as well as what distinguishes it from Chr, and that's exacerbated by the fact that the Paladin is Chr-based. So it's not just a problem of tying fictional spell-casting to an arbitrary statistic versus another -- the issue is trying to make sense of what the arbitrary statistics are supposed to represent about the character to make the fiction coherent for everyone involved.</p></blockquote><p></p>
[QUOTE="procproc, post: 6863202, member: 6791328"] I know that first comment was mostly tongue-in-cheek, but really, I think that's most of the reason for it -- tradition and the fact that that's what the rules say. I don't know that there's really a great non-self-justifying reason for Wisdom beyond "Wisdom is the Cleric casting stat, so it's the stat Clerics use for casting." I think you missed Eldritch Knight under Int, though granted, that's just a subclass, and not one that demands much of Int. (Though that's arguably true of Rangers and Paladins as well.) And I also agree at a game design level that we don't really need more Chr-based casters. It's kind of jarring to me that Chr is much more the attribute associated with arcane casters in 5e than Int is. True, but we're really talking about internal consistency. If you tell me Fireballs in your game deal cold damage, that's fine -- but I want to know the reason. As others have pointed out in this thread, it doesn't completely make sense that Str governs melee to-hit and damage, but it's enough of an abstraction that you can kind of nod along in agreement, and the physical stats make some intuitive sense. If you're working with the idea of a bookish scholarly wizard, Int for wizard casting looks pretty reasonable, as does Chr for a performer bard. But Wisdom is pretty hard to define as a quality, as well as what distinguishes it from Chr, and that's exacerbated by the fact that the Paladin is Chr-based. So it's not just a problem of tying fictional spell-casting to an arbitrary statistic versus another -- the issue is trying to make sense of what the arbitrary statistics are supposed to represent about the character to make the fiction coherent for everyone involved. [/QUOTE]
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