WizarDru
Adventurer
I'm in the process of trying to create a monster. It's intended to be a major encounter for my party. Long story short: the party is in a town called Geartooth, home to many magnificent clockwork devices. The biggest one they've seen is the Clockwork Lumberjack, a giant automaton with two arms (one ending in a buzzsaw) and circular saws built into its torso. The BBEG has created a 'cog virus', which causes many of the automatons to go crazy...turning them, essentially, into clockwork zombies.
My goal here is to create a decent challenge for a 4th level party of 6. I am considering accompanying the Lumberjack with some sort of minions (perhaps little clockworks that drag the logs it creates). But I rarely create creatures out of whole cloth, so I'd like some other eyes to examine it for me.
Comments?
Clockwork Lumberjack
Huge Natural Animate (construct)
Level 4 Solo Soldier
XP 875 Initiative +7 Senses Perception +3
HP 224; Bloodied 112
AC 22; Fortitude 21, Reflex 16, Will 15
Saving Throws +5 Speed 2
Action Points 2
'Cog Virus' (Steam and Heat) aura 2; each enemy that ends its turn within the aura takes 3 steam and heat damage. An immobilized enemy instead takes 5 steam and heat damage. The virus has caused the Lumberjack to being casting off white-hot sparks and steam from ruptured pipes, a visible sign of its corruption.
Buzzsaw (standard, at-will)
+11 vs AC; 3d8 +4 damage.
Claw (standard, at-will)
+10 vs Fortitude; 1d6+2 damage and the target is immobilized (save ends).
Clear Cut (standard, at-will)
The Clockwork Lumberjack makes a buzzsaw attack, followed by a claw attack. If both attacks hit a single target, the target is grabbed. As long as a target is grabbed, the Clockwork Lumberjack can’t make claw/buzzsaw attacks (but see Wood Planer).; +9 vs or (whichever is lower); .
Wood Planer (standard, at-will)
targets a creature the Clockwork Lumberjack has grabbed; +9 vs Fortitude; 4d10 + 4 damage.
Alignment Unaligned Languages -
Skills Athletics +9, Endurance +9
Str 20 (+7) Dex 16 (+5) Wis 16 (+5)
Con 16 (+5) Int 1 (-3) Cha 5 (-1)
Description: The Clockwork Lumberjack is a normally cautious and methodical automaton, now driven mad by the Cog Virus to attack its former masters and anyone not infected with the virus.
My goal here is to create a decent challenge for a 4th level party of 6. I am considering accompanying the Lumberjack with some sort of minions (perhaps little clockworks that drag the logs it creates). But I rarely create creatures out of whole cloth, so I'd like some other eyes to examine it for me.
Comments?
Clockwork Lumberjack
Huge Natural Animate (construct)
Level 4 Solo Soldier
XP 875 Initiative +7 Senses Perception +3
HP 224; Bloodied 112
AC 22; Fortitude 21, Reflex 16, Will 15
Saving Throws +5 Speed 2
Action Points 2
'Cog Virus' (Steam and Heat) aura 2; each enemy that ends its turn within the aura takes 3 steam and heat damage. An immobilized enemy instead takes 5 steam and heat damage. The virus has caused the Lumberjack to being casting off white-hot sparks and steam from ruptured pipes, a visible sign of its corruption.
Buzzsaw (standard, at-will)
+11 vs AC; 3d8 +4 damage.
Claw (standard, at-will)
+10 vs Fortitude; 1d6+2 damage and the target is immobilized (save ends).
Clear Cut (standard, at-will)
The Clockwork Lumberjack makes a buzzsaw attack, followed by a claw attack. If both attacks hit a single target, the target is grabbed. As long as a target is grabbed, the Clockwork Lumberjack can’t make claw/buzzsaw attacks (but see Wood Planer).; +9 vs or (whichever is lower); .
Wood Planer (standard, at-will)
targets a creature the Clockwork Lumberjack has grabbed; +9 vs Fortitude; 4d10 + 4 damage.
Alignment Unaligned Languages -
Skills Athletics +9, Endurance +9
Str 20 (+7) Dex 16 (+5) Wis 16 (+5)
Con 16 (+5) Int 1 (-3) Cha 5 (-1)
Description: The Clockwork Lumberjack is a normally cautious and methodical automaton, now driven mad by the Cog Virus to attack its former masters and anyone not infected with the virus.