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[CoC] Trolls!

DnDChick

Demon Queen of Templates
TROLL, TSATHOGGHUAN
Medium-size Monstrous Humanoid (Lesser Servitor Race)
Hit Dice: 2d8+12 (21 hp)
Initiative: -2 (Dex)
Speed: 40 Ft.
AC: 11 (-2 Dex, +3 natural)
Attacks: Club +7 melee, or claw +7 melee, bite +2 melee, or thrown object +0 ranged
Damage: Club 1d6+6, claw 1d4+6, bite 1d3+3, thrown object 1d4+6
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Blizzard, spells
Special Qualities: Scent, cold immunity, low light vision
Saves: Fort +6, Ref +1, Will +3
Abilities: Str 20, Dex 7, Con 22, Int 9, Wis 11, Cha 9
Skills: Climb +9, Hide +7*, Listen +4, Move Silently +9, Spot +4
Feats: Stealthy
CR: 2
Climate/Terrain: Any cold land, but thus far only encountered in Norway
Organization:
Treasure: Half standard
Alignment: Usually chaotic evil
Advancement: 3-6HD (Medium-size)
Sanity Loss: 0/1d4 at first sight, none thereafter

"Edward was injured in a fall, but he was killed by what some have called trolls, degenerate descendants of the fierce prehuman hominids of legend, not wolves…The so-called trolls…worship Tsathogghua."
—Marcus L. Rowland,
the Games Workshop adventure "Nightmare in Norway"

What these creatures call themselves is unknown, for their language is incomprehensible to humans. Their existence is the basis for the stories of the Norse trolls, so for lack of any better name they are called trolls. Those that have encountered them have reported their strange, seemingly religious practices in which they bow to strange frog-like idols in dim caves. One reference in a logbook found in the dusty archives of Miskatonic University referred to them outright as Tsathogghuan trolls.

Massively strong and cunning, these creatures are the long descendants of proto-humanoid creatures that did not go extinct like others of their kind after the last ice age. Trolls stand approximately 6 feet tall, but they are much broader and stockier than any living human. Their dull white fur is caked to their bodies in foul matted strips, and they reek with unimaginable odors. They have vaguely ape-like faces, but are far uglier than is possible for any mundane primate. Trolls dwell in communal warrens awash with filth and gore.

Combat
Trolls fight with surprising intelligence and planning, often taking by surprise those who assume they are simple savages. They tend to avoid combat, but will attack humans if the odds seem right.

Blizzard (Su): This special ability is one granted by Tsathogghua himself to his loyal minions. By concentrating and chanting for 20d6 minutes, a troll can summon forth a blizzard that lasts for 2d6 hours. The troll using this ability must also permanently sacrifice one point of Constitution. The area of affect is centered on the point where it is cast, and has a radius of 300 feet; the radius doubles for each additional temporary point of Constitution spent in the casting. Anyone caught in such a blizzard suffers the effects of a Windstorm and takes cold damage as described in the Combat chapter (see Weather Hazards, page 87). Snow accumulation is 1 inch per hour.

Cold Immunity (Ex): Trolls are immune to the effects of normal cold, sheltered from the elements by thick matted fur and a layer of warm fat. Unnatural or otherwise magical cold can harm them normally, as can temperatures below -100º Fahrenheit.

Spells: There is only a 10% chance that a given troll will know any spells; the number of spells known is equal to the roll of the d%. Certain trolls that make contact with Tsathogghua himself (or any other Cthulhu Mythos being) become shamans, receiving the Cult Sorcerer template and thereafter gaining levels as per an Offense Option investigator with the following core skills: Animal Empathy, Concentration, Craft (shamantic ritual artifacts), Heal, Hide, Intimidate, Listen, Move Silently, Sense Motive, Spellcraft, Spot, and Wilderness Lore.

Skills: *Trolls receive a +2 racial bonus to Hide checks when in snowy terrain, and a +4 to Move Silently checks through forested terrain.
 
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DnDChick

Demon Queen of Templates
Probably not.

The CC is a DnD resource, so Im not sure if Scott would want to put conversions for other D20 games in it. And since the "conversions" Im doing are based on the stats and powers attributed to the monsters in the Chaosiun version of the game, Im not sure how the OGL would apply given the new rules for conversions laid down by WoTC.

Thanks for asking though!
 

leaghe

First Post
Call of Cthulhu has been completely ruined by the d20 system! The guys at Wotc must be smoking crack! This edition has clearly validated the superiority of Chaosium's system over the d20 system!

Hmm?

Oops, sorry...

Different kind of Troll. :)
 

DnDChick

Demon Queen of Templates
ROFLMAO! Good one! You had me going there for a second. I hate it when one of my threads turns into a flamfest. lol

I must admit that I do like Chaosium's version, but CoCD20 is a VERY close second. I was quite impressed with the tome.

The only major complaint about CoCD20 I have, and Ive said this in a few threads, is that they made Byakhee Monstrous Humanoids, and Deep Ones Aberrations. I feel that it should have been the other way around.
 

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