shadow
First Post
I recently ran across a review for Codex Martialis on this site. Given my penchant for tinkering with the rules, I was intrigued. It seems that most reviews have been very positive. I'm wondering how it would work with the game that I'm trying to run.
I'm going for a high fantasy, larger-than-life (though not super hero/anime) style of game play. I don't really get into the grim-and-gritty games. However, I am wondering if the pdf would provide more in the way of weapon skills so that characters who master different weapons can use different fighting styles. As it stands now, the only difference between different weapons is the amount of damage they inflict and the critical multiplier.
Also, how modular is the system? How well does it mesh with the rest of the game? Do I have to completely rework the classes to fit with the system? Do I have to throw out all the combat related feats because they no longer apply under the Codex Martialis rules?
I would like the opinions of anyone who has played with the system. Thanks.
I'm going for a high fantasy, larger-than-life (though not super hero/anime) style of game play. I don't really get into the grim-and-gritty games. However, I am wondering if the pdf would provide more in the way of weapon skills so that characters who master different weapons can use different fighting styles. As it stands now, the only difference between different weapons is the amount of damage they inflict and the critical multiplier.
Also, how modular is the system? How well does it mesh with the rest of the game? Do I have to completely rework the classes to fit with the system? Do I have to throw out all the combat related feats because they no longer apply under the Codex Martialis rules?
I would like the opinions of anyone who has played with the system. Thanks.