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Cold truths (Part 1: The Missing Duke) OOC

Krug

Newshound
Code:
[B]Name:[/B]  Woden
[B]Class:[/B] Druid
[B]Race:[/B]  Human
[B]Size:[/B]  Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral 
[B]Deity:[/B] Earth Mother

[B]Str:[/B] 12 +1        [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 14 +2        [B]BAB:[/B] +0         [B]HP:[/B] 9
[B]Con:[/B] 12 +1        [B]Grapple:[/B] +0     [B]Dmg Red:[/B] -/-
[B]Int:[/B] 12 +1        [B]Speed:[/B] 20'      [B]Spell Res:[/B] -
[B]Wis:[/B] 14 +2        [B]Init:[/B] +2        [B]Spell Save:[/B] - 
[B]Cha:[/B] 12 +1        [B]ACP:[/B] 0          [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]         10    +2    +2    +0    +0    +0    +0    14
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 12

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +2          +4
[B]Ref:[/B]                       0    +2          +2
[B]Will:[/B]                      2    +2          +4

[b]Armor                  Bonus   Dex   ACP  Weight  Cost[/b]
Leather armor              +2     6      0    15lb   10gp

[B]Weapon                  Attack   Damage     Critical   Range     Weight  Cost[/B]
Sling                       +2       1d4       x2/Bld      50'       0 lb  
- Bullets (10)                                                       5 lb    1sp
Spear                       +0       1d8       x3/Pie      20'       6 lb    5gp

[B]Languages:[/B] Common, Druidic, Sylvan

[B]Abilities:[/B] Animal Companion, Nature Sense, Wild empathy

[B]Feats:[/B] Scribe Scroll, Track

[B]Skill Points:[/B] -  20     [B]Max Ranks:[/B] 4
[B]Skills                  Abil Ranks  Mod  Misc  Total[/B]
Concentration             Con  2      +1         +3
Climb                     Str  2      +1         +3
Handle Animal             Cha  4      +1         +5
Heal                      Wis  2      +2         +4
Knowledge (Nature)        Int  2      +2   +2    +6
Ride                      Dex  2      +2         +4
Spellcraft                Int  2      +2         +4
Survival                  Int  3      +2   +2    +7
Swim                      Str  1      +1         +2

[B]Spells:[/b]
0 level (3) - Flare, Cure Minor Wounds, Detect Magic
1 level (2) - Entangle, Summon Nature's Ally I

[B]Equipment:                Cost  Weight[/B]
Traveler's Outfit          1gp    5lb
Rations (4 days)           2gp    2lb
Pouch belt                 1gp   .5lb    
Waterskin                  1gp    4lb
Winter Blanket             5sp    3lb

[B]Total Weight:[/B] 40.5lb               [B]Money:[/B] 69 gp 4 sp

                           [B]Lgt   Med   Hvy  Lift[/B]
[B]Max Weight:[/B]            43    87    130   260

[B]Age:[/B] 18 years
[B]Height:[/B] 6'2"
[B]Weight:[/B] 200 lbs
[B]Eyes:[/B] Brown
[B]Hair:[/B] Black with white streaks
[B]Skin:[/B] Brown

[b]Companion[/b]
Skaris, Wolf Hit Dice: 2d8+4 (13 hp), Initiative: +2, Speed: 50 ft., Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12, Base Attack/Grapple: +1/+2, Attack: Bite +3 melee (1d6+1), Full Attack: Bite +3 melee (1d6+1), Space/Reach: 5 ft./5 ft., Special Attacks: Trip, Special Qualities: Low-light vision, scent, Saves: Fort +5, Ref +5, Will +1, Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6, Skills: Hide +2, Listen +3, Move 
Silently +3, Spot +3, Survival +1, Feats: Track, Weapon Focus (bite)

[b]Background[/b]: Woden has lived in the wild most of his life, realising he had the powers to control nature at an early age. He befriended a company of wolves and wandered the forests with them. However, he was defeated and cast out by the alpha male wolf in the group, but his friend Skaris accompanied him as he rejoined the realms of man. He is considered a refugee from the woods, unsure of human ways but trying to adjust to them. 

[b]Description[/b]: Woden is unwashed and unclean, with only basic knowledge of human etiquette and custom. He behaves in almost wolf-like manners, snarling when he sees someone he does not like. He wears deerskin and looks like a mangy dog, smelling of blood and raw nature. While he cares little for treasure, he understand it's importance in commerce and 
his integration back into human civilization. There is a faint rancid smell about him.
 
Last edited:

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Lazlow

First Post
mps42 -

I got your email, thanks for the feedback; I've tweaked his background a bit according to your guidelines on gnomes and halflings (which you might want to post either here or on your website). I tried replying but got an undeliverable message, saying your inbox was full.
 

mps42

First Post
Rogues Gallery

Ask and ye shall receive. Or as a certain character in a game that is currently annoying me (the game, not the character) would say "Aye, its done!"
 


Ferrix

Explorer
The link for that HeroForge is 3.5 compatible, I don't know if there is a 3.0 compatible one.

I also noticed that it was slightly off when it came to the monk, placing the wisdom bonus to AC as a Dexterity bonus to AC and thus it wasn't used when flatfooted while it actually remains if flat-footed.
 

Mimic

First Post
Code:
[SIZE=4]Aleran Gaener[/SIZE]

[i]Chaotic Neutral Sorcerer Level 1[/i]
[U]Ability Scores:[/U] Str 10, Dex 14, Con 12, Int 12, Wis 10, Cha 16.
HD 1d4; hp 5;
Init +3; Spd 30 ft;
[U]Armor Class[/U] 13, touch 12, flat-footed 10;
BAB +0; Grapple +0;
[U]Attacks:[/U] +0 melee (1d4, crit 20/X2, Dagger), +2 ranged (1d8 crit 19 - 20/x2, shortbow), 
+0 melee (1d6, crit 20/X2, quarterstaff);
[U]Saves:[/U] Fort +1, Ref +3, Will +2;
[U]Languages spoken:[/U] Common, Draconic
[U]Skills and Feats:[/U]

Appraise +1
Balance +2
Bluff +4 (+1 ranks)
Climb +1 (+2 rank cross class)
concentration +5 (+4 ranks)
diplomacy +3
disguse +3
escape artist +2
forgery +1
gather information +3
hide +2
intimidate +3
knowledge (arcane) +5 (+4 ranks)
move silent +2
ride +2
Search +1
Spell craft +4 (+3 ranks)
Swim +0 (+2 skill - cross class)
use rope +2

Weapon Proficiency (Simple)
Scribe Spell, toughness

[U]Possessions:[/U]

dagger (1 lb) 2gp
Light Crossbow (4 lb) 35 gp
   20 bolts (2 lb) 2 gp
Quarter Staff (4 lb) 0gp
Waterskin (4 lb) 1gp
Explorer's outfit (0 lb) 0
Whetstone (1 lb) 2 cp
2 Trail rations (2 lb) 1 gp
Flint and steel (0 lb) 1 gp
Bedroll (5 lb) 1sp
pouch (.5 lb) 1 gp
Spell component pouch (2 lb) 5gp

weight: 25.5 lbs
money remaining 51 gold 8 silver 8 copper

Deity: Aleksi
Eye Color: Right: Grey Left: Green.
Hair Color: Blond.
Height: 5'10"
Weight: 192 lbs.
Sex: Male
Age:19

[U]Spells[/U]
—— 0-Level Spells (Cantrips) ——
Acid Splash
Daze
Light
Ray of Frost
—— 1st-Level Spells ——
Color Spray
Mage Armor

Concept: Adventurer seeking wealth and power to better himself and his family

Description: Handsome, Aleran knows it and uses it to his best ablity whether to charm women into bed or getting the best deal he can, it doesn't really matter to him. His eyes are 2 different colors, his left is green and his right is grey

Bio: Raised on a farm in the frontier lands, Aleran was never directly effected by the war but was effected by the shortening summer days. His parents spotting his gifts early trained him and taught him to better himself, to become something more then a simple farmer... A lesson he learned well.
 

Lazlow

First Post
My character's up for perusal in the RG thread. I used the HeroForge spreadsheet, if anyone wants it and hasn't been able to download it yet.
 

taitzu52

First Post
Sorry about the formatting, I'm not sure where to get the original, so I used one of yours. Lemme know if my starting equipment is ok.
Here's what I got so far:
Code:
[B]Name:[/B]  Uri Vlagislav
[B]Class:[/B] Ranger
[B]Race:[/B]  Human
[B]Size:[/B]  Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Neutral 
[B]Deity:[/B] The Four Winds

[B]Str:[/B] 14 +2        [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 16 +3        [B]BAB:[/B] +1         [B]HP:[/B] 12
[B]Con:[/B] 14 +2        [B]Grapple:[/B] +3     [B]Dmg Red:[/B] -/-
[B]Int:[/B] 10 +0        [B]Speed:[/B] 30'      [B]Spell Res:[/B] -
[B]Wis:[/B] 12 +1        [B]Init:[/B] +3        [B]Spell Save:[/B] - 
[B]Cha:[/B] 8 -1        [B]ACP:[/B] -1          [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]         10    +3    +0    +3    +0    +0    +0    16
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 13

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]              2        2              +4
[B]Ref:[/B]               0        3              +3
[B]Will:[/B]               0        1              +1

[b]Armor                  Bonus   Dex   ACP  Weight  Cost[/b]
Studded Leather armor  +2     5       -1    20lb    25gp

[B]Weapon                  Attack   Damage     Critical   Range     Weight  Cost[/B]
Longbow                       +4       1d8       x3/Prc      100'       3 lb        75gp
- Arrows (20)                                                                  3 lb       1gp
Short Sword x2               +4       1d6+2    19-20x2/Prc      -      3 lb     10gp
Throwing Axe                 +4       1d6+2    x2/Sla      10'          4 lb       8gp

[B]Languages:[/B] Common

[B]Abilities:[/B] Track, Ambidexterity, Two-Weapon Fighting(no hvy. armor)

[B]Feats:[/B] Weapon Finesse- Short Sword, Point Blank Shot 

[B]Skill Points:[/B] -  24     [B]Max Ranks:[/B] 4
[B]Skills                  Abil Ranks  Mod  Misc  Total[/B]
Climb                     Str  2      +2         +4
Craft (Leather)          Wis  1      +1         +2
Handle Animal            Cha  1      -1         +0
Heal                      Wis  1      +1         +2
Hide                      Dex  2      +3         +5
Intuit Direction          Wis  1      +1         +2
Jump                     Str  2      +2          +4
Knowledge (Nature)       Int  1      +0         +1
Listen                    Wis  1      +1         +2
Move Silently            Dex  2      +3         +5
Search                   Int  1      +0          +1
Spot                      Wis  1      +1         +2
Wilderness Lore          Wis  4      +1        +5



[B]Equipment:                Cost  Weight[/B]
Backpack                   2gp    2lb
Traveler's Outfit          1gp    5lb
Rations (4 days)           2gp    2lb
Waterskin                  1gp    4lb
Winter Blanket             5sp    3lb
50' Rope                    1gp    10lb
Flint & Steel               1gp
10 Torches                 1sp    10lb

[B]Total Weight:[/B]                [B]Money:[/B] 

                           [B]Lgt   Med   Hvy  Lift[/B]
[B]Max Weight:[/B]       

[B]Age:[/B] 33 years
[B]Height:[/B] 5'9"
[B]Weight:[/B] 145 lbs
[B]Eyes:[/B] Brown
[B]Hair:[/B] Greasy Black
[B]Skin:[/B] Pale


Uri never led a soft life.  In the north, the winters were always harsh, now they are even harsher.  Since he was a child, he had to fight for scraps of food, for fire, and even for his very life.  He learned quickly how to hunt for food, and for fur.  Recently, his skills have been in greater demand, and his furs fetch higher prices.

Uri is a human scar.  His face has scars from animal claws, blades, fire, and even some that the source isn't recognizable.  He is a dour man indeed.  His furs hang slung over his shoulder, his hair is long and greasy.  The only thing that looks to be in good repair is his bow.  Even his swords look ragged, but they seem to work well enough.
 


Lazlow

First Post
log-a-log, I've already made a halfling rogue (see the RG thread), but it's the DM's call as to whether or not he wants two of the same class and race. If you're dead set on playing one, I'd suggest you take a look at mine and maybe give yours different skills and abilities. For example, mine's geared more toward espionage and information gathering than combat; maybe yours could be more along the lines of an assassin or a "dungeoneering" thief. Just a suggestion. :) Like I said, the DM's got the final call.
 

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