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College of Glamour - Mantle of Inspiration movement fluff
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<blockquote data-quote="Gardens &amp; Goblins" data-source="post: 7438341" data-attributes="member: 6846794"><p>Hello.</p><p><strong></strong></p><p><strong>Long story short:</strong> Quick question regarding your fluffly portrayal of the movement component of the College of Glamour ability, 'Mantle of Inspiration'.</p><p></p><p><strong>Short story long:</strong> Making a character, a scruffy, asocial half-elf that's been cursed with great charisma*</p><p></p><p>Over time they've learnt to control their curse and will be represented, mechanically, as a Bard of the College of Glamour.</p><p></p><p>Reading through the class, very much enjoying the flavour. However, I'm a little confused over the movement component of Mantle of Inspiration. </p><p></p><p>I can 'get' that inspiration might make one dodge/duck/weave better, hence the temporary hit points.</p><p></p><p>However, with regards to the targets using their action to move up to its speed, without provoking attacks of opportunity - what is going on here? </p><p></p><p>I can pull some fluff out of an orifice as much as the next person and I'm curious to hear your take on what's going on.</p><p></p><p>How do you/would communicate the effect to a player, in terms of in-game experience? Is the target surfing a wave of inspiration, dancing around/away/wherever? Are they flushed with energy and seeming ninja-like dexterity? What do those not effected experience/witness?</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/worried.png" class="smilie" loading="lazy" alt=":-S" title="Uhm :-S" data-shortname=":-S" /></p><p></p><p><span style="font-size: 9px"><em>*..think Brian, from Life of Brian. He's not trying to put the charm on but getting all the attention and yes, is rather exasperated about the whole thing.</em></span></p></blockquote><p></p>
[QUOTE="Gardens & Goblins, post: 7438341, member: 6846794"] Hello. [B] Long story short:[/B] Quick question regarding your fluffly portrayal of the movement component of the College of Glamour ability, 'Mantle of Inspiration'. [B]Short story long:[/B] Making a character, a scruffy, asocial half-elf that's been cursed with great charisma* Over time they've learnt to control their curse and will be represented, mechanically, as a Bard of the College of Glamour. Reading through the class, very much enjoying the flavour. However, I'm a little confused over the movement component of Mantle of Inspiration. I can 'get' that inspiration might make one dodge/duck/weave better, hence the temporary hit points. However, with regards to the targets using their action to move up to its speed, without provoking attacks of opportunity - what is going on here? I can pull some fluff out of an orifice as much as the next person and I'm curious to hear your take on what's going on. How do you/would communicate the effect to a player, in terms of in-game experience? Is the target surfing a wave of inspiration, dancing around/away/wherever? Are they flushed with energy and seeming ninja-like dexterity? What do those not effected experience/witness? :-S [SIZE=1][I]*..think Brian, from Life of Brian. He's not trying to put the charm on but getting all the attention and yes, is rather exasperated about the whole thing.[/I][/SIZE] [/QUOTE]
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