Aha, cool.
Anyway, I'm playing a fighter in a party that also has an archer ranger and a warlock. Two strikers and a defender, not very balanced, so I want to be as sticky and tough as possible, while also being able to give healing to myself and my allies.
So, I'd start as a human fighter, stats being STR 18, 13 CON, 14 DEX, 10 INT, 13 WIS, 10 CHA.
It's probably worth dropping your Int or Cha to 8 so you can start with a 14 in Con or Wis. Int and Cha don't really do anything for your character, and the stat points are better spent elsewhere. I favor Int slightly since some Cleric powers care about Cha.
I'd take all the at-will powers except Reaping Strike at 1st level, also Steel Serpent Strike as the encounter power and Comeback Strike as the daily. My feats of choice would be Blade Opportunist (+2 to opportunity attacks with heavy blade) and Weapon Focus (Heavy Blade). I'd use a sword and a shield.
Do you have access to books other than PHB1? I'm going to assume you don't for now.
At level 2 I'd take the Cleric multiclass, and the other feats and powers I'd choose like this:
2. Unstoppable, Initiate of the Faith
3. Dance of Steel
4. +1 CON, +1 WIS, Novice Power (swap Steel Serpent Strike for Healing Strike)
With the exception of your Warpriest powers, your attacks all key off of Str. Increase it at every opportunity. It's your most important stat and it's worthwhile to focus on it. Make the choice between Con and Wis based on how often your DM provokes OA's from you vs. how valuable the extra surge will be to you.
5. Dizzying Blow
6. Unbreakable, Durable
Toughness is usually better than Durable. It gives you 5 HP up front + 1HP per surge you spend, increases your bloodied value, and makes it less likely that you drop in combat. Durable gives you 2x your surge value in HP, but only if you actually spend all of your surges. By this level, you should have a good idea of whether it's usually you or one of the strikers who runs out of surges first. If it's a striker, take Toughness, or possibly Shield Push.
7. Iron Bulwark
8. +1 CON, +1 STR, Acolyte Power (swap Durable for Divine Vigor)
you can't swap a feat for a power
You're swapping Unbreakable here, and while I'm not a big fan of Divine Vigor, it might make sense in this party. If one party member tends to run out of surges while the others still have a few, Cure Serious Wounds is likely superior. If you can disengage and reengage readily enough to avoid the OA from a ranged power (and that's a big if), Bastion of Health is your best bet.
9. Victorious Surge
10. Into the Fray, Armor Proficiency (Plate)
It's probably worth losing Acolyte Power and taking Adept Power instead, swapping Victorious Surge for Divine Power. Divine Power is one of the strongest L9 daily powers in the game. Alternately, stick with Scale and take Adept Power instead of Plate proficiency.
11. +1 to all
Warpriest Paragon Path (Warpriest's Stratey, Warpriest's Training), Battle Cry
Heavy Blade Opportunity
12. Battle Favor, Armor Specialization (Plate)
13. Replace Iron Bulwark with Storm of Blows
14. +1 DEX, +1 WIS, Uncanny Dodge
Again, bump Str at every level. You aren't taking Warpriest for the powers, and it's not worth weakening all of your other powers to make those a bit stronger.
15. Replace Dizzying Blow with Dragon's Fangs
16. Iron Warrior, Shield Specialization
Shield Specialization doesn't stack with Plate Specialization. Either just take Shield Spec. and skip Plate Spec., or take Lightning Reflexes instead of Shield Spec.
17. Replace Storm of Blows with Vorpal Tornado
18. +1 STR, +1 DEX, Devastating Critical
19. --
20. Battle Pyres, Danger Sense
21. +1 to all, Demigod Epic Destiny, Heavy Blade Mastery
What do you guys think? Two strikers will deal enough damage, so I was just thinking of getting the most flack, keeping the enemies off them and issuing some healing when I can.
It looks like you're just in the PHB1, and your choices are solid given that. If you have access to other books, there are some other options you'd probably want to look into.
t~