Upon thinking about the combat system, and specifically about rolling for damage, I realised that it doesn't particularly make that much sense. In the real world, a firearm that has a range of damage as wide as something from most RPGs would be considered an awful firearm. The much more important factor here is one's aim, and that wouldn't have nearly as big an impact on damage.
I do have some thoughts to remedy this, though. Rather than give weapons such big rolls, they instead get given a system similar to Shadowrun's. Each gun has a set amount of damage - pistols have a set damage of 3, for instance, while an assault rifle has a set damage of, say, 10. If you want a bit more variability, make it (1d6/2)+10 or something along those lines.
Now, granted, these are just numbers and ideas that I pulled from nothing in a few minutes, to demonstrate my point. If anybody has any better suggestions, please feel free to contribute.
I do have some thoughts to remedy this, though. Rather than give weapons such big rolls, they instead get given a system similar to Shadowrun's. Each gun has a set amount of damage - pistols have a set damage of 3, for instance, while an assault rifle has a set damage of, say, 10. If you want a bit more variability, make it (1d6/2)+10 or something along those lines.
Now, granted, these are just numbers and ideas that I pulled from nothing in a few minutes, to demonstrate my point. If anybody has any better suggestions, please feel free to contribute.