I have noticed a propensity in the players that I DM and play with that bothers me somewhat. All of these players are excellent, dedicated role-players, generating great character-concepts, spending large portions of the game in-character and e-mailing long in-character, RP-only discussions back and forth during the week(s) between sessions. It's great fun, but it contrasts sharply with what happens when the initiative is rolled and the minis hit the mat….
At that point, it seems like nearly all in-character thinking is dropped for purely tactical problem-solving. While this is not a bad thing necessarily, it is disturbing given the level of RP present otherwise...its like were playing two different games, one is an RPG, the other a minis war-game (that's probably an exaggeration, but you see my point).
I realize that this is an outgrowth of the more tactical 3.X rules, because if we run abstract combat (no minis, DM description only), then the RP factor during combat drops far less. Another problem might be that role-playing during 3.X combat might include doing things that are obviously wrong, and even suicidal, although that rarely stops any of these players at any other time...
Is this just something that must be endured? Is there any way to encourage RP in minis combat? Any other thoughts?
At that point, it seems like nearly all in-character thinking is dropped for purely tactical problem-solving. While this is not a bad thing necessarily, it is disturbing given the level of RP present otherwise...its like were playing two different games, one is an RPG, the other a minis war-game (that's probably an exaggeration, but you see my point).
I realize that this is an outgrowth of the more tactical 3.X rules, because if we run abstract combat (no minis, DM description only), then the RP factor during combat drops far less. Another problem might be that role-playing during 3.X combat might include doing things that are obviously wrong, and even suicidal, although that rarely stops any of these players at any other time...
Is this just something that must be endured? Is there any way to encourage RP in minis combat? Any other thoughts?