Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Talking the Talk
Combat?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arkhandus" data-source="post: 5529863" data-attributes="member: 13966"><p>Well, it doesn't take too long to make a basic map. I just worked up a simple grid in Paint (making a single empty square, then copying and pasting until I had a grid-section, then copying and pasting that until I had a whole grid), then for each battle I'd copy that grid into a new file (JPG or JPEG), quickly color-code the squares to indicate what type of terrain they were (white for normal ground, green for undergrowth, dark green for thick undergrowth, light blue for shallow water, darker blue for deep water, dark gray for walls, light gray for rubble or rough terrain, blue-green for marsh/bogs, brown for obstructions like tables or whatnot, yellow or light tan for slippery ground, etc.), put a simple letter/number line along each axis of the grid so folks could designate which spaces they were moving to, and marked trees or other such objects with a large black dot with size based on how much of the square it occupied (i.e. providing light cover, full cover, etc.).</p><p></p><p>For each round of battle, I'd mark each foe's position with a letter or number (like w1 for wolf #1), and mark each PC's position with a letter or two. The map only had to be updated at the end of each round (or more accurately, after the DM handled the last NPC's action for the round, or whatever). Add a simple map-key to your post, indicating which letters indicate which PCs or NPCs and what terrain each of the current map-colors represented.</p><p></p><p>You don't need to wait for the GM to resolve each PC's action, necessarily; you can just have players post their intended actions each round, and, whenever you check the thread, you can resolve the actions of whoever posted since your last check. Of course, it can still get bogged down if some players only rarely post, or if the DM doesn't check and post every day or two or whatever (depending on what kinda pace you're trying to maintain).</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 5529863, member: 13966"] Well, it doesn't take too long to make a basic map. I just worked up a simple grid in Paint (making a single empty square, then copying and pasting until I had a grid-section, then copying and pasting that until I had a whole grid), then for each battle I'd copy that grid into a new file (JPG or JPEG), quickly color-code the squares to indicate what type of terrain they were (white for normal ground, green for undergrowth, dark green for thick undergrowth, light blue for shallow water, darker blue for deep water, dark gray for walls, light gray for rubble or rough terrain, blue-green for marsh/bogs, brown for obstructions like tables or whatnot, yellow or light tan for slippery ground, etc.), put a simple letter/number line along each axis of the grid so folks could designate which spaces they were moving to, and marked trees or other such objects with a large black dot with size based on how much of the square it occupied (i.e. providing light cover, full cover, etc.). For each round of battle, I'd mark each foe's position with a letter or number (like w1 for wolf #1), and mark each PC's position with a letter or two. The map only had to be updated at the end of each round (or more accurately, after the DM handled the last NPC's action for the round, or whatever). Add a simple map-key to your post, indicating which letters indicate which PCs or NPCs and what terrain each of the current map-colors represented. You don't need to wait for the GM to resolve each PC's action, necessarily; you can just have players post their intended actions each round, and, whenever you check the thread, you can resolve the actions of whoever posted since your last check. Of course, it can still get bogged down if some players only rarely post, or if the DM doesn't check and post every day or two or whatever (depending on what kinda pace you're trying to maintain). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Combat?
Top