Belbarid
First Post
I was playing around with building a warlock to introduce as an NPC in the game I run. I'd appreciate any comments or advice anyone here has.
I use the Heroic Paths from Midnight, and although most NPCs don't get a path, this one did. If you're not familiar, the pertinent info on this one (Pureblood) is that he gets 2 bonus feats and a stat bump. Stats were generated using 4d6, rolled 6 times. Also worth pointing out that I run a very, very low magic-item campaign.
Anyway, here's what I'm working with:
Valinor
Warlock9/Monk1
Race: Elf
Speed:
HP: 65
Init: +5
AC: 21 (+5 Dex, +6 armor)
Str: 12
Dex: 20
Con:14
Int:16
Wis:14
Cha:16
Fort:7 Ref:10 Will:10
BAB: +6
Warlock Abilities: Eldritch Blast 5d6, Detect Magic, DR 7/Cold Iron, Deceive Item, Fiendish Resilience 1
Monk Abilities: Weapon Finesse, Unarmed Strike, Flurry of Blows
Feats: Extra Invocation (x2), Clever Fighting, Fey Heritage, Fey Skin, Fey Presence (Charm Monster, Deep Slumber, Disguise Self), Fey Legacy (Confusion, Dimension Door, Summon Nature's Ally V), Maximize Eldritch Blast
Flaws: Murky Eyed, Inattentive
Path Abilities: Master Adventurer +4, Blood of Kings +4, Bonus Feat x2, Ability Increase, Skill Mastery x2
Attack:
Unarmed +11 d6+5
+5d6 with Hideous Blow, Fort DC17 or Blind for 1 round
Eldritch Blast +11 5d6
Fort DC17 or Blind for 1 round
Eldritch Glaive +11 5d6
Fort DC17 or Blind for 1 round, full round attack
Invocations:
Eldritch Glaive
Hideous Blow
Beguiling Influence
See The Unseen
Flee The Scene
Beshadowed Blast
Charm
Magic Items:
Gloves of Eldritch Admixture
Mithril Chain Shirt +2
I use the Heroic Paths from Midnight, and although most NPCs don't get a path, this one did. If you're not familiar, the pertinent info on this one (Pureblood) is that he gets 2 bonus feats and a stat bump. Stats were generated using 4d6, rolled 6 times. Also worth pointing out that I run a very, very low magic-item campaign.
Anyway, here's what I'm working with:
Valinor
Warlock9/Monk1
Race: Elf
Speed:
HP: 65
Init: +5
AC: 21 (+5 Dex, +6 armor)
Str: 12
Dex: 20
Con:14
Int:16
Wis:14
Cha:16
Fort:7 Ref:10 Will:10
BAB: +6
Warlock Abilities: Eldritch Blast 5d6, Detect Magic, DR 7/Cold Iron, Deceive Item, Fiendish Resilience 1
Monk Abilities: Weapon Finesse, Unarmed Strike, Flurry of Blows
Feats: Extra Invocation (x2), Clever Fighting, Fey Heritage, Fey Skin, Fey Presence (Charm Monster, Deep Slumber, Disguise Self), Fey Legacy (Confusion, Dimension Door, Summon Nature's Ally V), Maximize Eldritch Blast
Flaws: Murky Eyed, Inattentive
Path Abilities: Master Adventurer +4, Blood of Kings +4, Bonus Feat x2, Ability Increase, Skill Mastery x2
Attack:
Unarmed +11 d6+5
+5d6 with Hideous Blow, Fort DC17 or Blind for 1 round
Eldritch Blast +11 5d6
Fort DC17 or Blind for 1 round
Eldritch Glaive +11 5d6
Fort DC17 or Blind for 1 round, full round attack
Invocations:
Eldritch Glaive
Hideous Blow
Beguiling Influence
See The Unseen
Flee The Scene
Beshadowed Blast
Charm
Magic Items:
Gloves of Eldritch Admixture
Mithril Chain Shirt +2