Warren Okuma
First Post
Druid1: Rock to mud.
Druid2: No, no, no, mud to rock.
Druid2: No, no, no, mud to rock.
TarionzCousin said:Last night's High-Level Tactic, stolen from two of the players in the game: Total Concealment.
The Shadow Creature Template, or in the villain's case, the Shadow Body power, grants total concealment. That's a 50% miss chance except when in full daylight.
The best part was, the players couldn't figure out why they couldn't see the villain. Two of them have permanent See Invisibility, so they expected to see more than the general area of where the spells originated.
I guess what's good for the players is good for the DM.
Gerion of Mercadia said:Drow... Paragon Weretiger Vampire - Spellstiched of course.... (Think Underworld)
Joshua Randall said:Why doesn't anti-life shell get more love? It completely keeps those pesky enemy fighters from getting all up in your face and grappling you. But your undead minions are free to move in and out of the shell as necessary. Meanwhile, you can sit back and rain down flame strike or firestorm or implosion or whatever.
I still find it ironic.Drowbane said:Some of us were too busy trying to not get smashed by Brass Golems (what was there, 8... 12?) to deal with your shadowy villainess!
Oh BOY is this true. My Epic party hasn't had a fight in over a year of real time when they didn't heavily divine the area they were going in advance, and use their favorite psionic powers (Hypercognition, Metafaculty) as well as spells (Know Vulnerabilities) to figure out how the enemy planned to withstand assault and then methodically plan how to dismantle/bypass said withstanding. The one exception was the artifact they went after that spontaneously created a guardian golem for itself- that, they honestly were not expecting, and the golem nearly took down the whole party (the psionic artificer character remembered at the last second that his sentient psionic amulet had been given the Damp Power power and had just barely enough manifester levels to use it on every character in the party).the Jester said:Preparation- divining the enemy's strengths and weaknesses- is another really common tactic in high-level groups. A good diviner (of whatever sort) is perhaps the best single character for enhancing party survival at high levels.
Since when do negative levels not stack? They most certainly do. We're not talking about Ray of Enfeeblement here.Imre said:...
Also, I'm assuming that the energy drain/enervation combo you're using on different foes, because the damage doesn't stack....
They recently published a tentacle monster with an antimagic grapple.the Jester said:(Gigantic grappling tentacle monsters can do bad things to you.) Mind blank is another common tactic.