RealAlHazred
Frumious Flumph (Your Grace/Your Eminence)
I figure, we're about to move firmly into 3rd party territory, we should polish off the few remaining "official" dragon families: the Epics and the Arcanes. Both were in response to meta-game concerns as opposed to being created organically (for example, by modifying a real-world group such as the Chinese dragons). The Epics were in response to concerns even ancient greatwyrm dragons wouldn't be a sufficient challenge for optimized epic-level parties, and the Arcanes were created because the author was unhappy with the meager magical power of the existing dragons in the game.
Of these two, I actually like the flavor of the Arcane dragons. Both are imbued with more magical power than regular dragons: where regular dragons might be larger and more physically imposing and magically weaker, Arcanes are physically smaller and less powerful while having much more raw magic available to them. Tome Dragons start out at birth at the 3rd level of magic use, while Hex dragons gain actual spellcasting later in life but start with the power to deliver a retributive curse on opponents who so much as injure them. Both are pretty flavorful and easy to slot into campaigns.
Of these two, I actually like the flavor of the Arcane dragons. Both are imbued with more magical power than regular dragons: where regular dragons might be larger and more physically imposing and magically weaker, Arcanes are physically smaller and less powerful while having much more raw magic available to them. Tome Dragons start out at birth at the 3rd level of magic use, while Hex dragons gain actual spellcasting later in life but start with the power to deliver a retributive curse on opponents who so much as injure them. Both are pretty flavorful and easy to slot into campaigns.