Kriv
Male Dragonborn Warlord 1
Alignment: Good
Deity: Bahamut
Region:
Height: 6'7"
Weight: 352 lbs
Hair: Long, almost like dreadlocks
Eyes: Gold
Skin: Dull, Scarlet Scales
Age: 16
XP: 0
Str: 18 (+4) +2 Racial
Dex: 11 (+0)
Con: 12 (+1)
Int: 14 (+2)
Wis: 10 (+0)
Cha: 15 (+2) +2 Racial
Hit Points: 24
Bloodied: 12
Healing Surge: 7
Surges per day: 8
Initiative: +2 (+2 from Combat Leader)
Speed: 5
Perception: 11
Insight: 10
Action Points: 1
AC 17
Fortitude 15
Reflex 13
Will 13
Basic Melee Attack: +7 (Longsword)
Damage: 1d8+4
Basic Ranged Attack: +6 (Throwing Axe)
Damage: 1d6+4
Range 5/10
Skills:
Code:
Heal +5 (+5 Trained, +0 Wis)
Diplomacy +6 (+5 Trained, +2 Cha)
Intimidate +9 (+5 Trained, +2 Cha, +2 Racial)
Athletics +9 (+5 Trained, +4 Strl)
History +2 (+2 Racial)
Feats:
Enlarged Breath - blast becomes 5 instead of 3
Languages:
Common
Draconic
Class and Racial abilities:
Dragonborn Fury - +1 racial atk bonus when bloodied
Draconic Heritage - Healing surge = 1/4 hp + Con Mod.
Dragon Breath (See Below): Relies on Str, Fire is the chosen energy type
Combat Leader - Kriv & all allies w/in 10 squares gain +2 init.
Tactical Presence - Whenever an ally Kriv sees uses an action point to gain an extra attack, they gain a +2 on atk rolls
Inspiring Word (See Below)
Powers:
Furious Smash (At-Will Attack, Standard)
+7 vs. Fortitude, 4 damage & ally gains a +2 power bonus on next atk & dmg rolls against target
Wolf Pack Tactics (At-Will Attack, Standard, ally shifts 1 square as free action)
+7 vs. AC, 1d8+4 damage
Hammer & Anvil (Encounter Attack, Standard, Coordinating Strike)
+7 vs Reflex, 1d8+4 damage & adjacent ally gains free basic attack against target, they gain +2 to damage.
Inspiring Word (Encounter Special, Minor Action, Close Burst 5) - can be used 2/encounter. Targets (self or ally), target can spend a healing surge and gain an additional 1d6 hp.
Dragon Breath (Encounter Racial, Minor Action, Close Blast 5)
+6 vs. Reflex , 1d6+1 mod. fire dmg.
Lead the Attack (Daily Attack, Standard)
+7 vs AC , 3d8+4 damage, Until end of encounter all allies within 5 squares gain a +3 power bonus to atk rolls.
Equipment:
Chainmail, 40g, 40 lbs
Longsword, 15g, 3 lbs
Light Shield, 5g, 6 lbs
Standard adventuring kit, 15g, 33 lbs
Handaxe (3), 15gp, 9 lbs
Money:
10 g
[sblock=background] Appearance: Kriv's dull scarlet scales cover his entire body, starting from his crest down to his toes. He keeps his hornlike scales (which resemble hair) tucked into the clothes he's wearing, which are usually plain and unadorned. Standing at 6'7" and weighing over 350 lbs. Kriv is an imposing sight. He has bright gold eyes that glimmer whenever he's excited, which is usually before a battle. Kriv keeps his talonlike claws well sharpened and usually has his toothy grin plastered on his face.
Personality: Kriv is inspired by tales of Arkhosia, the ancient dragonborn empire, and aspires to live up to the heroes of those tales. Kriv is good-natured and it pains him mightily to see the current state of the town he grew up in. He's proud and a bit arrogant and has learned to be a reserved in the town as when he spoke his mind, he was punished. His natural tendencies tend toward protecting others and Kriv will always stand up for the little guy.
Background: Kriv was born in town after his mother arrived carrying his egg with her. She was incoherent and delirious from her travels, without food or water. Luck was with Kriv that day as the local cleric of Pelor administered to the female, going against many of the townspeople's protests as they feared and mistrusted the dragonborn. His mother died shortly after his hatching and Kriv was left as an orphan. He was found a home in one of the guardsman's residences and was taken care of there. 16 years later, Kriv had already reached maturity and his 'father' thought to utilize his great strength and proposed to Bertran Mason that the young Kriv be trained and, perhaps, accompany patrols outside of town. The constable agreed, thinking that Kriv could be sent to some of the more dangerous locales and not have to worry as much about his men being lost. Kriv was trained in weapons and combat, learning quickly and practicing tirelessly. He began to travel with small groups of guards, cutting his teeth on patrols and quickly realized he had a knack for tactics. Kriv's suggestions were sound, but the humans of the town didn't want to listen to a dragonborn. Their jealously eventually caused them to bar Kriv from patrolling anymore and now Kriv will be wondering what the future holds for him as he can't strike out on his own, it's too dangerous, but he doesn't wish to stay here either. [/sblock]