GlassJaw
Hero
I posted a similar thread in the Mongoose Conan forums but have yet to receive any replies.
Anyway, I've been taking a look at various systems lately (Conan, Grim Tales, Star Wars, d20 Modern, Unearthed Arcana, etc) and they all have fairly different defense bonus ranges.
I was wondering if anyone had any thoughts as to what were some the design decisions behind making the defense bonuses of the various sytems what they are. For example, in almost all of the above systems I mentioned, the defense bonuses start at a value above 0. In Conan, all the bonuses start at 0.
Now I know some of these differences are due to using armor as DR, the prevalence of magic in the world, the use of shields, etc. but does anyone know of any specific design criteria or calculations used in determining these bonuses?
Anyway, I've been taking a look at various systems lately (Conan, Grim Tales, Star Wars, d20 Modern, Unearthed Arcana, etc) and they all have fairly different defense bonus ranges.
I was wondering if anyone had any thoughts as to what were some the design decisions behind making the defense bonuses of the various sytems what they are. For example, in almost all of the above systems I mentioned, the defense bonuses start at a value above 0. In Conan, all the bonuses start at 0.
Now I know some of these differences are due to using armor as DR, the prevalence of magic in the world, the use of shields, etc. but does anyone know of any specific design criteria or calculations used in determining these bonuses?