Here are my findings.
4th Edition eliminates a lot of redundancies in the rolling system. I did learn the DC and saving throw system of Pathfinder but spell casters should roll their own. DM's should not have to roll saves for all monsters. That creates a lot of work. 4th Edition solves this issue by making spells Intelligence/Wisdom/Charisma versus Defense.
Pathfinder Problems
Touch, Flatfooted.. no.
Damage Reduction with Resistances.. redundant.
4th Edition Problems
The monster hit points are just too high. Pathfinder is much better about appropriate hit points and their modules are written better.
Though Pathfinder's rolling system is needlessly complex, Pathfinder's variety of spells is perfect and true to the original D&D game -- much better than 4th edition's redundant and seemingly random spell and prayer powers.
However, I continually want to rewrite all the spells and prayers into an even less redundant and useless set than what Pathfinder has. Every spell should be a hard decision for a caster to pass up.
If you really want to know why Pathfinder is outselling 4th Edition, play both systems and compare them. I think the main reason is that the modules are designed really well. "Curse of the Everflame" is awesome. 4th edition needs such a module to teach its system.
4th Edition eliminates a lot of redundancies in the rolling system. I did learn the DC and saving throw system of Pathfinder but spell casters should roll their own. DM's should not have to roll saves for all monsters. That creates a lot of work. 4th Edition solves this issue by making spells Intelligence/Wisdom/Charisma versus Defense.
Pathfinder Problems
Touch, Flatfooted.. no.
Damage Reduction with Resistances.. redundant.
4th Edition Problems
The monster hit points are just too high. Pathfinder is much better about appropriate hit points and their modules are written better.
Though Pathfinder's rolling system is needlessly complex, Pathfinder's variety of spells is perfect and true to the original D&D game -- much better than 4th edition's redundant and seemingly random spell and prayer powers.
However, I continually want to rewrite all the spells and prayers into an even less redundant and useless set than what Pathfinder has. Every spell should be a hard decision for a caster to pass up.
If you really want to know why Pathfinder is outselling 4th Edition, play both systems and compare them. I think the main reason is that the modules are designed really well. "Curse of the Everflame" is awesome. 4th edition needs such a module to teach its system.