Hi!
My group and I are going to start a 4E game soon, using the Keep on the Shadowfell module, but creating characters from scratch (no pregens).
While talking with one of my buddies, we noticed that ON PAPER, some classes designed to serve the same roles look better than others.
For example:
Fighter vs Paladin
The Fighters marking ability is inferior to the paladin's one, both give a -2 to hit to the marked targer, but the paladin's one ALSO damages the target if he doesn't attack the pally.
It depends on the situation.
There are benefits and drawbacks to either class as a defender.
In general I think a fighter is a more effective defender than a Paladin.
The fighter
a) gets to attack people who attack somebody other than him (for at least similar damage to the Paladin if he hits)
b) can stop people moving away from him
The Paladin's main advantage is that he can mark and attack people at range to continue the mark and does some automatic damage.
However if a fighter can mark multiple targets just by attacking them (and has a fair few close burst powers even if they aren't a dragonborn)
Paladin's have better pasive bonuses to defense than fighters, they have plate armor and more healing surges (for example)
They have 1 more healing surge and +1 to AC if they go plate vs scale.
Against that fighters will have +1 to hit and better chance of stopping people moving past.
The Paladin probably has more ranged options and has some healing abilities...
IMO they're both perfectly playable classes depending upon what you want to do
Rogue vs Ranger
Sneak attack vs Hunters Quarry
Hunter's Quarry is apparently the winner, since you choose wich enemy you want to damage more, while you have to move a lot to get one turn of sneak attack.
That depends a lot on whether it's a 2 weapon or archer ranger.
A 2 weapon ranger will probably always be able to make the critter he's attacking his quarry, an archer ranger not so much as they're limited to the closest enemy and often they'll want to attack somebody further away.
A rogue needs combat advantage to sneak attack which either needs flanking or surprise (or other ways that I don't remember)
If a rogue can get combat advantage 50% of the time they'll get as much bonus damage as the ranger does from his quarry if he gets it every round (which is far from assured for a ranger, I've had a couple of sessions as an archer ranger and I'd be lucky to be getting it every 2nd round).
This are just examples, and like I say at the begining of the post, that's how it looks ON PAPER.
Can anybody comment on this? What is your experience in the matter?
Too little experience to say for sure.
I believe that quite a few people are a bit down on the Warlock as doing less damage than the other strikers but it provides a lot more in the way of applying status issues to targets.
I'm not entirely convinced about the Warlord as the sole Leader in a group but I think they make the best 5th party member of a group that already has a cleric and the other roles covered (especially a largely melee party).